I Spoke With Esther  |
| Posted by Adam Bishop on Fri, 12 Oct 2012 03:20:00 EDT in
Console/PC,
Design
|
| "Don't bother," she said. |
| Read More... | 23 Comments |
Getting Into Making Games  |
| Posted by Adam Bishop on Thu, 09 Aug 2012 06:05:00 EDT in
Console/PC,
Indie,
Design,
Programming
|
| Want to start making video games but don't know where to start? I've got a few suggestions. |
| Read More... | 18 Comments |
The Importance Of Being Earnest (About Villains)  |
| Posted by Adam Bishop on Sat, 17 Mar 2012 04:21:00 EDT in
Design,
Console/PC
|
| Developers build a trust with players over the course of a game. Don't betray it for the sake of a "shocking" plot twist. |
| Read More... | 7 Comments |
The Pay Affects The Play  |
| Posted by Adam Bishop on Sun, 01 Jan 2012 03:12:00 EST in
Design,
Production,
Indie
|
| Digital sales aren't just affecting which games I play, they're affecting how I play them too. |
| Read More... | 4 Comments |
|
Time To Grow Up |
| Posted by Adam Bishop on Sat, 16 Oct 2010 01:21:00 EDT in
|
| An account of the constant sexual harassment I've witnessed in this industry and why gamers need to stop feeding into it. |
| Read More... | 11 Comments |
The Myth of Replay Value  |
| Posted by Adam Bishop on Wed, 06 Oct 2010 02:04:00 EDT in
Design
|
| Why the concept of "replay value" typically misses the point. |
| Read More... | 15 Comments |
Puzzles Should Have Clues  |
| Posted by Adam Bishop on Fri, 13 Aug 2010 07:00:00 EDT in
Design
|
| What Limbo's problematic design can teach us about building better games. |
| Read More... | 35 Comments |
|
Losing For Good |
| Posted by Adam Bishop on Sat, 15 May 2010 05:06:00 EDT in
|
| How Mass Effect 2 and Heavy Rain made me enjoy it when I lost. |
| Read More... | 1 Comments |
Where Is Our Pitchfork?  |
| Posted by Adam Bishop on Tue, 23 Feb 2010 04:00:00 EST in
|
| What indie games can learn from indie rock. |
| Read More... | 6 Comments |
The Interrogator Problem  |
| Posted by Adam Bishop on Sat, 12 Dec 2009 07:56:00 EST in
|
| Why aren't my characters allowed to have any character? Some complaints about dialogue trees and suggestions to improve on them. |
| Read More... | 12 Comments |