Puzzles Should Have Clues  |
| Posted by Adam Bishop on Fri, 13 Aug 2010 07:00:00 EDT in
Design
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| What Limbo's problematic design can teach us about building better games. |
| Read More... | 35 Comments |
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Losing For Good |
| Posted by Adam Bishop on Sat, 15 May 2010 05:06:00 EDT in
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| How Mass Effect 2 and Heavy Rain made me enjoy it when I lost. |
| Read More... | 1 Comments |
Where Is Our Pitchfork?  |
| Posted by Adam Bishop on Tue, 23 Feb 2010 04:00:00 EST in
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| What indie games can learn from indie rock. |
| Read More... | 6 Comments |
The Interrogator Problem  |
| Posted by Adam Bishop on Sat, 12 Dec 2009 07:56:00 EST in
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| Why aren't my characters allowed to have any character? Some complaints about dialogue trees and suggestions to improve on them. |
| Read More... | 12 Comments |
Repetition: Not That Bad After All  |
| Posted by Adam Bishop on Mon, 12 Oct 2009 11:18:00 EDT in
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| Some games are heavily criticised for being repetitive, yet other games built on repetition are highly praised. Is repetition really that bad? |
| Read More... | 9 Comments |
A Matter of Time  |
| Posted by Adam Bishop on Mon, 03 Aug 2009 10:23:00 EDT in
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| How careful usage of time as a game mechanic can increase player engagement and give greater meaning to decision making. |
| Read More... | 5 Comments |
Game Audio Mistakes  |
| Posted by Adam Bishop on Tue, 07 Jul 2009 08:14:00 EDT in
Audio
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| Some common audio flaws that I've noticed in some recent games. |
| Read More... | 13 Comments |
Plan of Attack  |
| Posted by Adam Bishop on Sun, 31 May 2009 08:51:00 EDT in
Design
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| A bit of a different take on how to take a bite out of the used games market. |
| Read More... | 20 Comments |
Things Games "Must" Be  |
| Posted by Adam Bishop on Fri, 22 May 2009 09:57:00 EDT in
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| Why do so many people still feel the need to try to make all games fit one particular model? |
| Read More... | 18 Comments |
The Fall Of Math  |
| Posted by Adam Bishop on Thu, 23 Apr 2009 06:24:00 EDT in
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| An explanation of why I believe an excessive emphasis on math is holding video games back from being more meaningful. |
| Read More... | 33 Comments |