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Adam Bishop's Member Blogs

Posted by Adam Bishop on Fri, 13 Aug 2010 07:00:00 EDT in Design
What Limbo's problematic design can teach us about building better games.


Posted by Adam Bishop on Sat, 15 May 2010 05:06:00 EDT in
How Mass Effect 2 and Heavy Rain made me enjoy it when I lost.


Posted by Adam Bishop on Tue, 23 Feb 2010 04:00:00 EST in
What indie games can learn from indie rock.


Posted by Adam Bishop on Sat, 12 Dec 2009 07:56:00 EST in
Why aren't my characters allowed to have any character? Some complaints about dialogue trees and suggestions to improve on them.


Posted by Adam Bishop on Mon, 12 Oct 2009 11:18:00 EDT in
Some games are heavily criticised for being repetitive, yet other games built on repetition are highly praised. Is repetition really that bad?


Posted by Adam Bishop on Mon, 03 Aug 2009 10:23:00 EDT in
How careful usage of time as a game mechanic can increase player engagement and give greater meaning to decision making.


Posted by Adam Bishop on Tue, 07 Jul 2009 08:14:00 EDT in Audio
Some common audio flaws that I've noticed in some recent games.


Posted by Adam Bishop on Sun, 31 May 2009 08:51:00 EDT in Design
A bit of a different take on how to take a bite out of the used games market.


Posted by Adam Bishop on Fri, 22 May 2009 09:57:00 EDT in
Why do so many people still feel the need to try to make all games fit one particular model?


Posted by Adam Bishop on Thu, 23 Apr 2009 06:24:00 EDT in
An explanation of why I believe an excessive emphasis on math is holding video games back from being more meaningful.


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