Adam Bishop's Member Blogs
What Limbo's problematic design can teach us about building better games.
How Mass Effect 2 and Heavy Rain made me enjoy it when I lost.
What indie games can learn from indie rock.
Why aren't my characters allowed to have any character? Some complaints about dialogue trees and suggestions to improve on them.
Some games are heavily criticised for being repetitive, yet other games built on repetition are highly praised. Is repetition really that bad?
How careful usage of time as a game mechanic can increase player engagement and give greater meaning to decision making.
Some common audio flaws that I've noticed in some recent games.
A bit of a different take on how to take a bite out of the used games market.
Why do so many people still feel the need to try to make all games fit one particular model?
An explanation of why I believe an excessive emphasis on math is holding video games back from being more meaningful.
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