I Would Never Do This In Real Life  |
| Posted by Adam Bishop on Mon, 13 Apr 2009 10:40:00 EDT in
|
| So why would I do it in a game? Where do we draw the line between what is and is not acceptable to ask players to do in a game? |
| Read More... | 19 Comments |
Are Games Unique?  |
| Posted by Adam Bishop on Sat, 28 Mar 2009 10:33:00 EDT in
|
| "The artist deals with what cannot be said in words." What can video games communicate that can not be said in words? |
| Read More... | 9 Comments |
|
Games as Experiences, Pt 2 |
| Posted by Adam Bishop on Sun, 22 Mar 2009 10:04:00 EDT in
|
| Looking at a few specific elements that can increase the appeal of games whose primary method of player engagement is through providing a unique experience. |
| Read More... | 0 Comments |
Games as Experiences; Or: Why I'm In Love With Rez  |
| Posted by Adam Bishop on Tue, 17 Mar 2009 09:29:00 EDT in
|
| Part 1/2, explaining why focusing on providing a particular experience to players can provide a more engaging end product. |
| Read More... | 1 Comments |
Morality In Video Games  |
| Posted by Adam Bishop on Mon, 09 Mar 2009 04:24:00 EDT in
Design
|
| Discussing the narrow focus of morality in game design and how, if video games want to be truly impactful, they need to become much more nuanced in their approach to themes like morality and player agency. |
| Read More... | 30 Comments |