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Adam Bishop's Comments

Comment In: [Blog - 05/18/2015 - 06:56]

I think the problem in ...

I think the problem in Ori is that there 's no advance warning that parts of the map are going to be cut off. There 's no reason for the player to assume that they 'll be unable to get some of the collectibles later, so when it seems like ...

Comment In: [Blog - 05/14/2015 - 07:12]

You may not like pixel ...

You may not like pixel art, but that doesn 't mean that people who do are subject to imprinting or some other, as you say back-rationalization. Almost any argument that amounts to I 'm rational and people who have a different preference are irrational is fuelled by ego and bias, ...

Comment In: [Blog - 05/12/2015 - 01:39]

Pixel art isn 't necessarily ...

Pixel art isn 't necessarily more artistic than HD art. Some HD games have fantastic art. But so do some pixel art games. It comes down to how good the art design is and the skill of the artists in bringing it to life, not how many pixels the sprite ...

Comment In: [Blog - 04/30/2015 - 01:01]

There are more authors making ...

There are more authors making money from novels than there have ever been. Indie authors now make up a pretty large chunk of the pie. authorearnings.com has been chronicling this trend for a while. Amazon and other online book stores do precisely what Cliff praises Steam for, which is studying ...

Comment In: [News - 04/27/2015 - 07:23]

A disruptive innovation is by ...

A disruptive innovation is by definition a change to an established market. That 's what disruption is.

Comment In: [Blog - 04/23/2015 - 06:17]

I don 't know how ...

I don 't know how true that is. I primarily play violent games right now because most core games are violent. If there were more non-violent games available, I 'd play fewer violent games. I 'd love to play more clever, imaginative games like Portal and fewer third-person shooters, but ...

Comment In: [Blog - 04/23/2015 - 04:33]

This reminds me of my ...

This reminds me of my experience playing Mirror 's Edge. I died so many times that I drew the conclusion that the game 's narrative must be Faith failed to complete her mission because the odds she was up against were too great. The constant stream of deaths made it ...

Comment In: [News - 04/21/2015 - 04:00]

Hi Terry. Have you read ...

Hi Terry. Have you read the comment that you were responding to before It sounds like you might not have, so I won 't bother explaining why fatalities are gameplay again since you probably won 't read it the second time either.

Comment In: [News - 04/17/2015 - 06:52]

I doubt Valve is overly ...

I doubt Valve is overly concerned about driving away a small number of users who weren 't going to spend money anyway, especially if it improves the experience for paying customers.

Comment In: [News - 04/17/2015 - 04:07]

I 'm agnostic, but I ...

I 'm agnostic, but I can 't imagine avoiding Christian media. There 's so much great music, literature, etc. that 's written from a Christian perspective, and I 'd hate to miss out on it just because the people who made it view the world a bit differently than I ...

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