A Teesside University graduate, Adam managed to secure a short-term contract with Streamline Studios and relocated to Amsterdam. Over 4 years later Adam was lucky enough to create texture passes on assets for multiple titles including Saints Row, Overlord, Terminator Salvation, UnrealTournament3 and Gears of War.
Next up was Frontier Developments which lasted less than a year. He joined as a fully fledged artist getting involved with both modeling and texturing. There he experienced two very different worlds with The Outsider and Kinectimals.
Now Adam is about to enbark on his latest adventure, this time with Longtail Studios in Canada.
Most technical tutorials will be 3DSmax based but usually the principles will be universal.
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