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December 11, 2016
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Adam Rebika's Member Blogs

Posted by Adam Rebika on Sun, 26 Aug 2012 03:15:00 EDT in Design, Console/PC
A study on how video games are actually very limited when it comes to creating meaningful choices for the player.


Posted by Adam Rebika on Sun, 12 Aug 2012 08:00:00 EDT in
The big lines of my PnP RPG project: The Afterworld, along with a small design leeson I learnt while working on this game: how to find inspiration, and when is it justified to take ideas from what others have done before you.


Posted by Adam Rebika on Sat, 04 Aug 2012 12:00:00 EDT in Design
In this last part of this series of posts, I will comment on how can some games actually benefit from the clever use of loading screens.


Posted by Adam Rebika on Sat, 28 Jul 2012 07:11:00 EDT in
In this part, I will study how can saving mechanics actually improve the game experience and be used as


Posted by Adam Rebika on Fri, 20 Jul 2012 04:00:00 EDT in Design
How can you improve the game experience by using the media's requirements. Today in PART 1: Dying and trying again


Posted by Adam Rebika on Fri, 13 Jul 2012 07:14:00 EDT in Design
How can video games be the most powerful medium when it comes to teaching life lessons.


Posted by Adam Rebika on Sun, 08 Jul 2012 11:32:00 EDT in Design
A new bloggers' introduction. First words on his project - The Afterworld.


[Previous Adam Rebika Blogs]