Adam Rebika's Member Blogs
A study on how video games are actually very limited when it comes to creating meaningful choices for the player.
The big lines of my PnP RPG project: The Afterworld, along with a small design leeson I learnt while working on this game: how to find inspiration, and when is it justified to take ideas from what others have done before you.
In this last part of this series of posts, I will comment on how can some games actually benefit from the clever use of loading screens.
In this part, I will study how can saving mechanics actually improve the game experience and be used as
How can you improve the game experience by using the media's requirements. Today in PART 1: Dying and trying again
How can video games be the most powerful medium when it comes to teaching life lessons.
A new bloggers' introduction. First words on his project - The Afterworld.
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