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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
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February 10, 2012
 
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Blogs

Adam Saltsman's Expert Blogs

Game Design: Brainstorming, Prototyping, Game Making & Marketing
Posted by Adam Saltsman on Thu, 15 Sep 2011 01:08:00 EDT in
I'm interested in starting a discussion about what game design really is, including exploring this idea about ideas vs execution.
Read More... | 4 Comments

Idea Bucket Game  Featured Blogs
Posted by Adam Saltsman on Wed, 03 Nov 2010 06:21:00 EDT in
Making a game based on hundreds of drawings by children in 8 hours
Read More... | 4 Comments

Tuning Canabalt Part 2: Audio  Featured Blogs
Posted by Adam Saltsman on Wed, 20 Oct 2010 11:11:00 EDT in Audio
This is part 2 in a 3-part series looking at how the one-button runner Canabalt was created for the browser and ultimately sold on the iPhone and iPad. This post focuses on the audio components of the game.
Read More... | 1 Comments

Freeplay 2010 Keynote
Posted by Adam Saltsman on Mon, 11 Oct 2010 01:17:00 EDT in
At the end of August, Brandon Boyer and I flew to Australia to give the international keynote talks at Freeplay. I ended up talking about the socio-cultural-historical background of play and games in human society.
Read More... | 1 Comments

Notes on Lara Croft and the Guardian of Light  Featured Blogs
Posted by Adam Saltsman on Wed, 06 Oct 2010 04:00:00 EDT in Game Design
I really enjoyed the new Tomb Raider spin-off game Lara Croft and the Guardian of Light, so I wanted to explore some of what they did and explain why I liked it so much.
Read More... | 2 Comments

Tuning Canabalt  Featured Blogs
Posted by Adam Saltsman on Wed, 29 Sep 2010 06:35:00 EDT in Game Design
This article is a technical summary of the curves, ratios and dimensions in the Flash version of Canabalt. Reader beware - contains spoilers and lots of numbers!
Read More... | 14 Comments

Why I Make Games  Featured Blogs
Posted by Adam Saltsman on Fri, 11 Jun 2010 12:36:00 EDT in Game Design
Somebody asked me recently "Why do you make games?" and I actually had an answer, maybe for the first time in my whole life.
Read More... | 9 Comments

Downsides to Iteration  Featured Blogs
Posted by Adam Saltsman on Tue, 04 May 2010 02:30:00 EDT in Game Design
It's common knowledge that iterating on a proven franchise is the safest way to design games. I feel like it's a little more complicated than that.
Read More... | 3 Comments

On Game Structure  Featured Blogs
Posted by Adam Saltsman on Wed, 24 Feb 2010 12:09:00 EST in Game Design
I recently (finally) played through Braid and the first 6 hours or so of inFAMOUS, which got me thinking about basic structure...
Read More... | 8 Comments

Toward a Positive Discourse  Featured Blogs
Posted by Adam Saltsman on Fri, 19 Feb 2010 10:45:00 EST in
Or: How not to be a dick on the internet all the time.
Read More... | 2 Comments

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