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Bytes: Exhaustion Disguised as Stress |
| Posted by Adam Saltsman on Mon, 06 Jul 2009 10:45:00 EDT in
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| Some thoughts about what I see as the core difficulty of running your own business. Hopefully not dwelling on the obvious! |
| Read More... | 10 Comments |
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Adobe & The HTC Hero; or, How To Write A Bullsh*t Press Release |
| Posted by Adam Saltsman on Thu, 25 Jun 2009 01:11:00 EDT in
Production
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| With this helpful guide, you too can carefully construct a press release that will trick the tech blogging world into lying about your product so you don't have to! |
| Read More... | 1 Comments |
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Bytes: Tim Langdell & the IGDA |
| Posted by Adam Saltsman on Sun, 31 May 2009 01:40:00 EDT in
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| Comparing and contrasting a prominent IGDA board member's actions with the organizations mission statement and core values. |
| Read More... | 7 Comments |
Procedural Level Generation for Artists  |
| Posted by Adam Saltsman on Fri, 29 May 2009 02:14:00 EDT in
Game Design
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| I'm an artist so I'm allowed to use the term interchangeably for idiot right? :D Another layman's breakdown of a potentially intimidating process that isn't (conceptually) all that terrifying in reality. |
| Read More... | 4 Comments |
Bytes: Gravity Porn  |
| Posted by Adam Saltsman on Sat, 23 May 2009 01:10:00 EDT in
Game Design
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| Short thoughts about gravity and accessibility. |
| Read More... | 6 Comments |
Accessible Provocation  |
| Posted by Adam Saltsman on Fri, 22 May 2009 02:27:00 EDT in
Game Design
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| Subjective reflections on works that combine both pure entertainment and something a little deeper, while still including the less passionate participants in the fun. |
| Read More... | 2 Comments |
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Fishing for Compliments |
| Posted by Adam Saltsman on Tue, 19 May 2009 09:49:00 EDT in
Game Design
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| A postmortem of my latest flash game, with a focus on comments and responses to the game during its first 24 hours roaming the aether. |
| Read More... | 6 Comments |
Swine Flu + Risk = Best Board Game Ever  |
| Posted by Adam Saltsman on Mon, 18 May 2009 04:39:00 EDT in
Game Design
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| Do you have what it takes to save humanity? A few of my favorite things about Pandemic, the best cooperative disease management board game I've ever played. |
| Read More... | 3 Comments |
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"F*ck It, That'll Do." |
| Posted by Adam Saltsman on Fri, 15 May 2009 02:57:00 EDT in
Production
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| Some thoughts about managing effort and focus in an environment where time and money both put hard constraints on the sorts of things we get to work on. |
| Read More... | 7 Comments |
Doomed to Invent Our Mistakes  |
| Posted by Adam Saltsman on Wed, 13 May 2009 12:03:00 EDT in
Game Design
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| A brief retrospective on the FPS that started it all, and how their successors ignored the stuff that made Doom such an accessible and fun experience. |
| Read More... | 54 Comments |