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Game Design: Brainstorming, Prototyping, Game Making & Marketing |
| Posted by Adam Saltsman on Thu, 15 Sep 2011 01:08:00 EDT in
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| I'm interested in starting a discussion about what game design really is, including exploring this idea about ideas vs execution. |
| Read More... | 4 Comments |
Idea Bucket Game  |
| Posted by Adam Saltsman on Wed, 03 Nov 2010 06:21:00 EDT in
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| Making a game based on hundreds of drawings by children in 8 hours |
| Read More... | 4 Comments |
Tuning Canabalt Part 2: Audio  |
| Posted by Adam Saltsman on Wed, 20 Oct 2010 11:11:00 EDT in
Audio
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| This is part 2 in a 3-part series looking at how the one-button runner Canabalt was created for the browser and ultimately sold on the iPhone and iPad. This post focuses on the audio components of the game. |
| Read More... | 1 Comments |
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Freeplay 2010 Keynote |
| Posted by Adam Saltsman on Mon, 11 Oct 2010 01:17:00 EDT in
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| At the end of August, Brandon Boyer and I flew to Australia to give the international keynote talks at Freeplay. I ended up talking about the socio-cultural-historical background of play and games in human society. |
| Read More... | 1 Comments |
Notes on Lara Croft and the Guardian of Light  |
| Posted by Adam Saltsman on Wed, 06 Oct 2010 04:00:00 EDT in
Game Design
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| I really enjoyed the new Tomb Raider spin-off game Lara Croft and the Guardian of Light, so I wanted to explore some of what they did and explain why I liked it so much. |
| Read More... | 2 Comments |
Tuning Canabalt  |
| Posted by Adam Saltsman on Wed, 29 Sep 2010 06:35:00 EDT in
Game Design
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| This article is a technical summary of the curves, ratios and dimensions in the Flash version of Canabalt. Reader beware - contains spoilers and lots of numbers! |
| Read More... | 14 Comments |
Why I Make Games  |
| Posted by Adam Saltsman on Fri, 11 Jun 2010 12:36:00 EDT in
Game Design
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| Somebody asked me recently "Why do you make games?" and I actually had an answer, maybe for the first time in my whole life. |
| Read More... | 9 Comments |
Downsides to Iteration  |
| Posted by Adam Saltsman on Tue, 04 May 2010 02:30:00 EDT in
Game Design
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| It's common knowledge that iterating on a proven franchise is the safest way to design games. I feel like it's a little more complicated than that. |
| Read More... | 3 Comments |
On Game Structure  |
| Posted by Adam Saltsman on Wed, 24 Feb 2010 12:09:00 EST in
Game Design
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| I recently (finally) played through Braid and the first 6 hours or so of inFAMOUS, which got me thinking about basic structure... |
| Read More... | 8 Comments |
Toward a Positive Discourse  |
| Posted by Adam Saltsman on Fri, 19 Feb 2010 10:45:00 EST in
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| Or: How not to be a dick on the internet all the time. |
| Read More... | 2 Comments |