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Adam Saltsman's Expert Blogs
Bytes: Clumsy Sociopathic Marksmen  |
| Posted by Adam Saltsman on Mon, 15 Feb 2010 12:49:00 EST in
Game Design
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| Game heroes tend to embody strangely dissonant characteristics. While some are obvious necessities, I find others a little disturbing. |
| Read More... | 8 Comments |
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iPhone Design & Marketing Notes |
| Posted by Adam Saltsman on Sat, 30 Jan 2010 04:57:00 EST in
Production
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| I went up to Winnipeg a few weeks ago to give a talk about iPhone game design and marketing. It ended up being a 6 hour long affair where I covered pretty much everything I know about anything. These are my notes from that talk. |
| Read More... | 7 Comments |
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My Biased, Subjective Alternative GDC Awards |
| Posted by Adam Saltsman on Tue, 19 Jan 2010 10:57:00 EST in
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| I've been trying to avoid kneejerk negative reactions to things, instead trying to funnel these responses into something positive. This, I hope, is something positive! |
| Read More... | 6 Comments |
Bytes: The 0.99 Problem  |
| Posted by Adam Saltsman on Sun, 06 Dec 2009 03:44:00 EST in
Production
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| Brief explanation of why my company Semi Secret Software does not sell apps for $0.99. |
| Read More... | 35 Comments |
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Bytes: I Am Jack's Catastrophic Hard Drive Failure. |
| Posted by Adam Saltsman on Sat, 01 Aug 2009 09:31:00 EDT in
Production
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| A postmortem analysis of my bricked hard drive, and what I was forced to learn about backup and recovery planning for small businesses. Includes a simple plan for creating a very simple, powerful backup plan for under $500. |
| Read More... | 4 Comments |
Pixel Art Freelance: Best Practices & Guidelines  |
| Posted by Adam Saltsman on Fri, 24 Jul 2009 07:38:00 EDT in
Production
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| An overview of the vagaries, details and pitfalls of both working as and hiring a freelance pixel artist. |
| Read More... | 8 Comments |
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Sexy Tiles: Sidescrollers |
| Posted by Adam Saltsman on Thu, 16 Jul 2009 03:40:00 EDT in
Visual Art
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| A two-part look at some of the fundamentals of drawing 2D game environments. In part one we examine a screenshot from Metroid Fusion that does almost everything right, and then check out some other sexy sidescroller graphics. |
| Read More... | 12 Comments |
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Bytes: Tim Langdell, at it again! |
| Posted by Adam Saltsman on Sat, 11 Jul 2009 08:28:00 EDT in
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| Unsatisfied with the mediocre press coverage of his recent attacks against Mobigames, Tim is back for more - this time registering a trademark for the name of a two year old game that just got a publish date! |
| Read More... | 9 Comments |
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Bytes: Holistic Design |
| Posted by Adam Saltsman on Thu, 09 Jul 2009 10:16:00 EDT in
Game Design
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| Reviews and development teams tend to be split up into sound, graphics, technology, writing, etc. Lately it's become more and more obvious that this compartmentalization is both artificial and hazardous. |
| Read More... | 4 Comments |
Principles of Inspiring Creative Play  |
| Posted by Adam Saltsman on Wed, 08 Jul 2009 01:32:00 EDT in
Game Design
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| After finishing FATHOM I made some notes about things I should have done, but didn't. Since these same topics have come up a lot in conversations with other designer friends lately, I thought I'd EXPERT BLOG them. |
| Read More... | 8 Comments |
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