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February 10, 2012
 
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Blogs

Adam Saltsman's Expert Blogs

Bytes: Clumsy Sociopathic Marksmen  Featured Blogs
Posted by Adam Saltsman on Mon, 15 Feb 2010 12:49:00 EST in Game Design
Game heroes tend to embody strangely dissonant characteristics. While some are obvious necessities, I find others a little disturbing.
Read More... | 8 Comments

iPhone Design & Marketing Notes
Posted by Adam Saltsman on Sat, 30 Jan 2010 04:57:00 EST in Production
I went up to Winnipeg a few weeks ago to give a talk about iPhone game design and marketing. It ended up being a 6 hour long affair where I covered pretty much everything I know about anything. These are my notes from that talk.
Read More... | 7 Comments

My Biased, Subjective Alternative GDC Awards
Posted by Adam Saltsman on Tue, 19 Jan 2010 10:57:00 EST in
I've been trying to avoid kneejerk negative reactions to things, instead trying to funnel these responses into something positive. This, I hope, is something positive!
Read More... | 6 Comments

Bytes: The 0.99 Problem  Featured Blogs
Posted by Adam Saltsman on Sun, 06 Dec 2009 03:44:00 EST in Production
Brief explanation of why my company Semi Secret Software does not sell apps for $0.99.
Read More... | 35 Comments

Bytes: I Am Jack's Catastrophic Hard Drive Failure.
Posted by Adam Saltsman on Sat, 01 Aug 2009 09:31:00 EDT in Production
A postmortem analysis of my bricked hard drive, and what I was forced to learn about backup and recovery planning for small businesses. Includes a simple plan for creating a very simple, powerful backup plan for under $500.
Read More... | 4 Comments

Pixel Art Freelance: Best Practices & Guidelines  Featured Blogs
Posted by Adam Saltsman on Fri, 24 Jul 2009 07:38:00 EDT in Production
An overview of the vagaries, details and pitfalls of both working as and hiring a freelance pixel artist.
Read More... | 8 Comments

Sexy Tiles: Sidescrollers
Posted by Adam Saltsman on Thu, 16 Jul 2009 03:40:00 EDT in Visual Art
A two-part look at some of the fundamentals of drawing 2D game environments. In part one we examine a screenshot from Metroid Fusion that does almost everything right, and then check out some other sexy sidescroller graphics.
Read More... | 12 Comments

Bytes: Tim Langdell, at it again!
Posted by Adam Saltsman on Sat, 11 Jul 2009 08:28:00 EDT in
Unsatisfied with the mediocre press coverage of his recent attacks against Mobigames, Tim is back for more - this time registering a trademark for the name of a two year old game that just got a publish date!
Read More... | 9 Comments

Bytes: Holistic Design
Posted by Adam Saltsman on Thu, 09 Jul 2009 10:16:00 EDT in Game Design
Reviews and development teams tend to be split up into sound, graphics, technology, writing, etc. Lately it's become more and more obvious that this compartmentalization is both artificial and hazardous.
Read More... | 4 Comments

Principles of Inspiring Creative Play  Featured Blogs
Posted by Adam Saltsman on Wed, 08 Jul 2009 01:32:00 EDT in Game Design
After finishing FATHOM I made some notes about things I should have done, but didn't. Since these same topics have come up a lot in conversations with other designer friends lately, I thought I'd EXPERT BLOG them.
Read More... | 8 Comments

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