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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [14]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [50]
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November 22, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
Sr. Evnironment Modeler
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
3D Environment Artist
 
Crystal Dynamics
Sr. Level Designer
 
Sony Online Entertainment
Brand Manager
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Blogs

Adam Saltsman's Comments

Comment In: Class Acts: Or Not. The IGDA, Langdell, Capps and "Policing" the Board. [Blog - 06/01/2009 - 04:06]

The EDGE games website was ...

The EDGE games website was updated recently with a list of 756 games that EDGE has... created I guess The site doesn't actually explain what EDGE had to do with any of them. Anyways, the list itself consists of every game that I guess EDGE was ever involved with, but ...

Comment In: Simon's Hatchet Job... [Blog - 06/01/2009 - 11:56]

GDMag does not compete with ...

GDMag does not compete with EDGE, and Tim has no stake in EDGE anyways. You are implying that Simon's article is part of a conspiracy to somehow not only attack Tim but also to attack a magazine that licensed his name to avoid the same trouble that Mobigames is dealing ...

Comment In: "F*ck It, That'll Do." [Blog - 05/15/2009 - 02:57]

Haha sorry I guess it ...

Haha sorry I guess it doesn't make that much sense...what I mean by that cryptic, poorly formulated sentence is basically that with some planning and experiments and critical thinking I think that we can remove a lot of the kind of grunt labor/polish work that chews up such a large ...

Comment In: Doomed to Invent Our Mistakes [Blog - 05/13/2009 - 12:03]

Thanks for your insight, Tim ...

Thanks for your insight, Tim Very thoughtful.

Comment In: Going Commando [Blog - 05/08/2009 - 05:00]

Yeap, I definitely agree Timothy ...

Yeap, I definitely agree Timothy - my current portfolio is just a list of released projects at this point. I actually hadn't considered that angle, most guys I talk to who are getting ready to try and freelance don't have that kind of record, so it didn't even occur to ...

Comment In: Encountering the Unknown [Blog - 05/11/2009 - 01:44]

Clint's talk sounds pretty great, ...

Clint's talk sounds pretty great, and has fed into some design questions I'm struggling with on my current project, I'm sad I missed it

Comment In: I Wanna Make Games When I Grow Up! [Blog - 05/06/2009 - 02:41]

Ah yea, GAMBIT is the ...

Ah yea, GAMBIT is the one I was thinking of. I'm still on the fence about including books in this list, though I agree that Rules of Play has some wonderful stuff in it.

Comment In: My Favorite Game Design Book [Blog - 05/05/2009 - 02:11]

Well and I personally think ...

Well and I personally think that you don't always have to KILL your darlings. But you might need to lock them in the closet for a couple years until they're ripe :

Comment In: A* for Artists [Blog - 04/30/2009 - 01:16]

Ah ha You are right ...

Ah ha You are right :D Thanks

Comment In: Greedy Game Design [Blog - 05/01/2009 - 04:35]

Oh I could talk about ...

Oh I could talk about this stuff all day :D And this theory has just as many exceptions as any other The only thing I would put out there as a clarification or something is to NOT think of it as simplifying the content. Reducing, yes simplying, no This process ...

[Previous Adam Saltsman Comments]