Latest News
spacer View All spacer
 
March 14, 2010
 
GDC: Will Wright Peels Back Layers Of Entertainment, Games [5]
 
GDC: Refining The Real-Time Combat In Mass Effect 2 [7]
 
GDC: EA's Cousens Talks Social Gaming's Wal-Mart Parallel [5]
spacer
Latest Features
spacer View All spacer
 
March 14, 2010
 
arrow Your (Brief) Guide To GDC 2010 [4]
 
arrow Battlefield Logistics: A Bad Company 2 Interview [6]
 
arrow The State of Agile in the Game Industry [21]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
March 14, 2010
 
Hi-Rez Studios
Level Design - online multiplayer and co-op using Unreal 3
 
Prima Games
Associate Product Manager
 
Liquid Entertainment
Flash and ActionScript Programmer
 
Liquid Entertainment
Scripter (Contractor)
 
PlayFirst
Software Engineer, Social Games, PHP
 
Trion San Diego
MMO Producer
 
Disney Interactive Media Group
Game Design Intern - Summer '10
 
LucasArts
Senior Character TD
spacer
Blogs

Adam Saltsman's Comments

Comment In: Opinion: The Cultural Clash Of Bayonetta [News - 01/15/2010 - 08:26]

Verhoeven totally walks this line. ...

Verhoeven totally walks this line. For me Verhoeven is even more complex than Camp or not Camp, because there are aspects of real B Movie production that I see in his work...like not caring what your budget is, and just making the movie you set out to make, damn the ...

Comment In: Valve’s Newell To Receive 2010 Game Developers Choice Pioneer Award [News - 01/15/2010 - 09:31]

I still prefer the award's ...

I still prefer the award's old name...awesome to see an indie dev win such a prestigious honor

Comment In: Analysis: Game Design Accessibility Matters [News - 01/06/2010 - 08:53]

What a marvelously thoughtful, well-researched ...

What a marvelously thoughtful, well-researched and inspirational post. Thank you so much for sharing your heartfelt wisdom with us I especially like where you support your anecdote with evidence and examples. Next time you are struck by the urge to tip a little genius out of the overflowing cup that ...

Comment In: Gamasutra's Best Of 2009: Top 10 Games Of The Year [News - 12/23/2009 - 08:30]

Really surprised to see SFIV ...

Really surprised to see SFIV get an honorable mention while NSMBW gets 2nd place Very curious about why a deeply flawed physics platformer that fails in almost every way could be held so much above a technical masterpiece. SFIV is the kind if game that has accessibilty problems but provides ...

Comment In: Bytes: The 0.99 Problem [Blog - 12/06/2009 - 03:44]

HEY I said no taking ...

HEY I said no taking the bait, kids. This article is not about Canabalt's worth

Comment In: Pixel Art Freelance: Best Practices & Guidelines [Blog - 07/24/2009 - 07:38]

Ah, I meant to add ...

Ah, I meant to add some examples from some recent games I worked on. In Edgecrement, for example, I did the code, co-designed the gameplay, and did the sound effects, even though I'm a proficient artist and am capable though quite slow at creating music. Knowledge of game design and ...

Comment In: Valve's Newell: How About Community Financing For Games? [News - 07/20/2009 - 02:51]

Surprised that no one has ...

Surprised that no one has mentioned Cortex Command yet Cortex Command IS community funded, and it works great. Case closed

Comment In: Bytes: Holistic Design [Blog - 07/09/2009 - 10:16]

Those are examples of holistic ...

Those are examples of holistic reviews though - taking the thing as a whole and deciding what bits worked and what didn't. My gripe is the dissection and reassembly of hte components individually when they're so interdependent. I think it's great to say man everything was firing on all cylinders ...

Comment In: Principles of Inspiring Creative Play [Blog - 07/08/2009 - 01:32]

I think you're right on ...

I think you're right on the mark about the psychology, Glenn - there's probably some Montessori-esque sort of philosophies behind this line of thinking too, which is totally fine by me : Somebody mentioned Spore excelling in some of these areas, and I think that is no coincidence, these are ...

Comment In: Bethesda Parent ZeniMax Acquires id Software [News - 06/24/2009 - 08:50]

LOL I love press releases ...

LOL I love press releases :D I love that this quote: Carmack said, We will now be able to grow and extend all of our franchises under one roof, leveraging our capabilities across multiple teams while enabling forward looking research to be done in the service of all of them. ...

[Previous] | [Next]