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Blogs

Adam Saltsman's Comments

Comment In: Bytes: The 0.99 Problem [Blog - 12/06/2009 - 03:44]

HEY I said no taking ...

HEY I said no taking the bait, kids. This article is not about Canabalt's worth

Comment In: Pixel Art Freelance: Best Practices & Guidelines [Blog - 07/24/2009 - 07:38]

Ah, I meant to add ...

Ah, I meant to add some examples from some recent games I worked on. In Edgecrement, for example, I did the code, co-designed the gameplay, and did the sound effects, even though I'm a proficient artist and am capable though quite slow at creating music. Knowledge of game design and ...

Comment In: Valve's Newell: How About Community Financing For Games? [News - 07/20/2009 - 02:51]

Surprised that no one has ...

Surprised that no one has mentioned Cortex Command yet Cortex Command IS community funded, and it works great. Case closed

Comment In: Bytes: Holistic Design [Blog - 07/09/2009 - 10:16]

Those are examples of holistic ...

Those are examples of holistic reviews though - taking the thing as a whole and deciding what bits worked and what didn't. My gripe is the dissection and reassembly of hte components individually when they're so interdependent. I think it's great to say man everything was firing on all cylinders ...

Comment In: Principles of Inspiring Creative Play [Blog - 07/08/2009 - 01:32]

I think you're right on ...

I think you're right on the mark about the psychology, Glenn - there's probably some Montessori-esque sort of philosophies behind this line of thinking too, which is totally fine by me : Somebody mentioned Spore excelling in some of these areas, and I think that is no coincidence, these are ...

Comment In: Bethesda Parent ZeniMax Acquires id Software [News - 06/24/2009 - 08:50]

LOL I love press releases ...

LOL I love press releases :D I love that this quote: Carmack said, We will now be able to grow and extend all of our franchises under one roof, leveraging our capabilities across multiple teams while enabling forward looking research to be done in the service of all of them. ...

Comment In: A Brief Statement On The Mobigame/Edge Games Article [Blog - 06/10/2009 - 01:03]

Does this additional fact change ...

Does this additional fact change things No. Langdell still filed a trademark opposition against a hardware company who was using the same basic, 4-letter english word as his software company, more than a decade after they last published a computer game. He then went on to claim, in his IGDA ...

Comment In: Class Acts: Or Not. The IGDA, Langdell, Capps and "Policing" the Board. [Blog - 06/01/2009 - 04:06]

The EDGE games website was ...

The EDGE games website was updated recently with a list of 756 games that EDGE has... created I guess The site doesn't actually explain what EDGE had to do with any of them. Anyways, the list itself consists of every game that I guess EDGE was ever involved with, but ...

Comment In: Simon's Hatchet Job... [Blog - 06/01/2009 - 11:56]

GDMag does not compete with ...

GDMag does not compete with EDGE, and Tim has no stake in EDGE anyways. You are implying that Simon's article is part of a conspiracy to somehow not only attack Tim but also to attack a magazine that licensed his name to avoid the same trouble that Mobigames is dealing ...

Comment In: "F*ck It, That'll Do." [Blog - 05/15/2009 - 02:57]

Haha sorry I guess it ...

Haha sorry I guess it doesn't make that much sense...what I mean by that cryptic, poorly formulated sentence is basically that with some planning and experiments and critical thinking I think that we can remove a lot of the kind of grunt labor/polish work that chews up such a large ...

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