Contrivance and Extortion II: Clarifications, Feedback & Suggestions  |
| Posted by Adam Saltsman on Thu, 20 Oct 2011 12:10:00 EDT in
Design
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| Predatory game design seems to be a real problem, and most of the "defenses" for it are poor (so far). I also attempt to lay out some guidelines for ethical game design that integrate the good things that freemium models have to offer. |
| Read More... | 100 Comments |
Contrivance and Extortion: In-App Purchases & Microtransactions  |
| Posted by Adam Saltsman on Tue, 18 Oct 2011 01:10:00 EDT in
Design
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| Games that abuse checklists and include In-App Purchases are deliberately contriving their designs in the worst way in order to extort money from players, which is unethical and unacceptable design practice. |
| Read More... | 68 Comments |
Why Brainstorming is NOT Game Design  |
| Posted by Adam Saltsman on Mon, 19 Sep 2011 07:24:00 EDT in
Design
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| As promised, I am dedicating a little more time, thought and explanation to exploring the role of ideas in game design. Looking forward to your feedback! |
| Read More... | 43 Comments |
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Regaining The Outsider's Perspective |
| Posted by Adam Saltsman on Sat, 17 Sep 2011 02:48:00 EDT in
Design
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| Playing through a dozen commercial game demos in one night helped me remember what I like as a player rather than a creator. |
| Read More... | 5 Comments |
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Game Design: Brainstorming, Prototyping, Game Making & Marketing |
| Posted by Adam Saltsman on Thu, 15 Sep 2011 01:08:00 EDT in
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| I'm interested in starting a discussion about what game design really is, including exploring this idea about ideas vs execution. |
| Read More... | 4 Comments |
Idea Bucket Game  |
| Posted by Adam Saltsman on Wed, 03 Nov 2010 06:21:00 EDT in
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| Making a game based on hundreds of drawings by children in 8 hours |
| Read More... | 4 Comments |
Tuning Canabalt Part 2: Audio  |
| Posted by Adam Saltsman on Wed, 20 Oct 2010 11:11:00 EDT in
Audio
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| This is part 2 in a 3-part series looking at how the one-button runner Canabalt was created for the browser and ultimately sold on the iPhone and iPad. This post focuses on the audio components of the game. |
| Read More... | 1 Comments |
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Freeplay 2010 Keynote |
| Posted by Adam Saltsman on Mon, 11 Oct 2010 01:17:00 EDT in
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| At the end of August, Brandon Boyer and I flew to Australia to give the international keynote talks at Freeplay. I ended up talking about the socio-cultural-historical background of play and games in human society. |
| Read More... | 1 Comments |
Notes on Lara Croft and the Guardian of Light  |
| Posted by Adam Saltsman on Wed, 06 Oct 2010 04:00:00 EDT in
Design
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| I really enjoyed the new Tomb Raider spin-off game Lara Croft and the Guardian of Light, so I wanted to explore some of what they did and explain why I liked it so much. |
| Read More... | 2 Comments |
Tuning Canabalt  |
| Posted by Adam Saltsman on Wed, 29 Sep 2010 06:35:00 EDT in
Design
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| This article is a technical summary of the curves, ratios and dimensions in the Flash version of Canabalt. Reader beware - contains spoilers and lots of numbers! |
| Read More... | 13 Comments |