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Adam Saltsman's Expert Blogs

Posted by Adam Saltsman on Wed, 25 Jan 2012 09:33:00 EST in Production, Indie
For game makers who are looking for a way to blow off some creative steam, donating a little bit of your time to helping someone else's game exist is a great way make the world better and still expand your own gameography and experience at the same time.


Posted by Adam Saltsman on Tue, 17 Jan 2012 01:28:00 EST in Production, Indie
At the end of 2011 we finally released an update to our popular game Canabalt that had support for something like 15 languages. If only for the sake of our own unreliable memories I wanted to record some of the things we learned during that process.


Posted by Adam Saltsman on Thu, 20 Oct 2011 12:10:00 EDT in Design
Predatory game design seems to be a real problem, and most of the "defenses" for it are poor (so far). I also attempt to lay out some guidelines for ethical game design that integrate the good things that freemium models have to offer.


Posted by Adam Saltsman on Tue, 18 Oct 2011 01:10:00 EDT in Design
Games that abuse checklists and include In-App Purchases are deliberately contriving their designs in the worst way in order to extort money from players, which is unethical and unacceptable design practice.


Posted by Adam Saltsman on Mon, 19 Sep 2011 07:24:00 EDT in Design
As promised, I am dedicating a little more time, thought and explanation to exploring the role of ideas in game design. Looking forward to your feedback!


Posted by Adam Saltsman on Sat, 17 Sep 2011 02:48:00 EDT in Design
Playing through a dozen commercial game demos in one night helped me remember what I like as a player rather than a creator.


Posted by Adam Saltsman on Thu, 15 Sep 2011 01:08:00 EDT in
I'm interested in starting a discussion about what game design really is, including exploring this idea about ideas vs execution.


Posted by Adam Saltsman on Wed, 03 Nov 2010 06:21:00 EDT in
Making a game based on hundreds of drawings by children in 8 hours


Posted by Adam Saltsman on Wed, 20 Oct 2010 11:11:00 EDT in Audio
This is part 2 in a 3-part series looking at how the one-button runner Canabalt was created for the browser and ultimately sold on the iPhone and iPad. This post focuses on the audio components of the game.


Posted by Adam Saltsman on Mon, 11 Oct 2010 01:17:00 EDT in
At the end of August, Brandon Boyer and I flew to Australia to give the international keynote talks at Freeplay. I ended up talking about the socio-cultural-historical background of play and games in human society.


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