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Blogs

Adam Saltsman's Expert Blogs

Contrivance and Extortion II: Clarifications, Feedback & Suggestions  Featured Blogs
Posted by Adam Saltsman on Thu, 20 Oct 2011 12:10:00 EDT in Design
Predatory game design seems to be a real problem, and most of the "defenses" for it are poor (so far). I also attempt to lay out some guidelines for ethical game design that integrate the good things that freemium models have to offer.
Read More... | 100 Comments

Contrivance and Extortion: In-App Purchases & Microtransactions  Featured Blogs
Posted by Adam Saltsman on Tue, 18 Oct 2011 01:10:00 EDT in Design
Games that abuse checklists and include In-App Purchases are deliberately contriving their designs in the worst way in order to extort money from players, which is unethical and unacceptable design practice.
Read More... | 68 Comments

Why Brainstorming is NOT Game Design  Featured Blogs
Posted by Adam Saltsman on Mon, 19 Sep 2011 07:24:00 EDT in Design
As promised, I am dedicating a little more time, thought and explanation to exploring the role of ideas in game design. Looking forward to your feedback!
Read More... | 43 Comments

Regaining The Outsider's Perspective
Posted by Adam Saltsman on Sat, 17 Sep 2011 02:48:00 EDT in Design
Playing through a dozen commercial game demos in one night helped me remember what I like as a player rather than a creator.
Read More... | 5 Comments

Game Design: Brainstorming, Prototyping, Game Making & Marketing
Posted by Adam Saltsman on Thu, 15 Sep 2011 01:08:00 EDT in
I'm interested in starting a discussion about what game design really is, including exploring this idea about ideas vs execution.
Read More... | 4 Comments

Idea Bucket Game  Featured Blogs
Posted by Adam Saltsman on Wed, 03 Nov 2010 06:21:00 EDT in
Making a game based on hundreds of drawings by children in 8 hours
Read More... | 4 Comments

Tuning Canabalt Part 2: Audio  Featured Blogs
Posted by Adam Saltsman on Wed, 20 Oct 2010 11:11:00 EDT in Audio
This is part 2 in a 3-part series looking at how the one-button runner Canabalt was created for the browser and ultimately sold on the iPhone and iPad. This post focuses on the audio components of the game.
Read More... | 1 Comments

Freeplay 2010 Keynote
Posted by Adam Saltsman on Mon, 11 Oct 2010 01:17:00 EDT in
At the end of August, Brandon Boyer and I flew to Australia to give the international keynote talks at Freeplay. I ended up talking about the socio-cultural-historical background of play and games in human society.
Read More... | 1 Comments

Notes on Lara Croft and the Guardian of Light  Featured Blogs
Posted by Adam Saltsman on Wed, 06 Oct 2010 04:00:00 EDT in Design
I really enjoyed the new Tomb Raider spin-off game Lara Croft and the Guardian of Light, so I wanted to explore some of what they did and explain why I liked it so much.
Read More... | 2 Comments

Tuning Canabalt  Featured Blogs
Posted by Adam Saltsman on Wed, 29 Sep 2010 06:35:00 EDT in Design
This article is a technical summary of the curves, ratios and dimensions in the Flash version of Canabalt. Reader beware - contains spoilers and lots of numbers!
Read More... | 13 Comments

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