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Adam Saltsman's Comments

Comment In: [News - 03/27/2012 - 03:39]

Also if you have time ...

Also if you have time to elaborate on this paragraph I would love to hear more: r n r n I think the focus on Zynga is two-pronged: it 's a pushback against non-traditional 'gamers ' entering the gaming sphere, and the emergence of free-to-play as a business model. Zynga ...

Comment In: [Blog - 02/26/2012 - 11:35]

From the article: r n ...

From the article: r n r n I feel like I should also say, don 't use 'good ' games with bad intros to justify not putting much effort into the intro of your game. It happens every time I bring this up, Well XXX gave me a very bad ...

Comment In: [Feature - 01/31/2012 - 11:45]

I think this would be ...

I think this would be a very good point except the images in question are actual screenshots from the specific products in question that prompted this PR blitz from Zynga. So on the one hand I think you could view this as editorializing , but on the other hand you ...

Comment In: [News - 10/24/2011 - 03:31]

actually i think that may ...

actually i think that may be specifically what it means haha. it seems pretty straightforward usually these names are so vague too

Comment In: [Blog - 10/20/2011 - 12:10]

i guess i feel like ...

i guess i feel like this just isn't like... some kind of impossible mystery. to me it seems pretty easy to tell when i'm playing a game if it is using manipulative systems. is it systemically shallow but constantly reminding me of checklist progress does the game allow me to ...

Comment In: [Blog - 10/18/2011 - 01:10]

i would propose the idea ...

i would propose the idea that we are 100 good enough designers to know when something we're doing is a bad idea and a source of tedium. I would also propose the idea that a LOT of us not only know what it is but have invented a way to ...

Comment In: [Blog - 09/19/2011 - 07:24]

all very good points : ...

all very good points : I brainstorm before and during all of my game projects, as I wrote in the article, and I find it a good process, as long as it's not too formal. My point is just that the RESULTS of a brainstorm should be tested BEFORE they ...

Comment In: [Blog - 06/11/2010 - 12:36]

hey guys all valid points. ...

hey guys all valid points. however, i think it's important to distinguish participation/recognition from mastery - in established forms of mixed media, you actually need to demonstrate mastery in some way or other to get attention or make an impact. PART of the attraction of video games, to me, is ...

Comment In: [Blog - 02/24/2010 - 12:09]

Hey Shay, those are totally ...

Hey Shay, those are totally valid points I think. Braid's difficult puzzles definitely require some kind of skip this one type of functionality, which hub worlds totally provide. The thing that surprised me is that it doesn't appear to take advantage of all those other wonderful things that a hub ...

Comment In: [Blog - 02/15/2010 - 12:49]

that is a pretty amazing ...

that is a pretty amazing link thank you :

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