Adam Thompson's Blog
Adam Thompson | Creator of indie game dev studio | Unity dev | Blogger | Inner beauty connoisseur | Making Project Ascension, a game about transcendence and the power to manipulate remnants and architecture.
Blog / Website º www.emotiontheory.com
Twitter º www.twitter.com/emotiontheory
Facebook º www.facebook.com/emotiontheory
YouTube º www.youtube.com/emotiontheory
This post is a complete summary in bullet point form of all the slides found in Indie Game Girl's excellent video on How to Successfully Market Your Indie Game on a $0 Budget.
In this post I explore different marketing areas for my puzzle adventure, namely Target Audience, Similarities and Differences to other games (inspirations), Unique Selling Points, and an Elevator Pitch / Game Description (one sentence).
In this post, I’ll be covering the initial concept along with its successes and failures, the changes made to the control scheme, and the influences behind those changes.
Adam Thompson explores the characters and narrative of Bloodborne, identifying its suitability towards other genres.
In preparation for the upcoming Ludum Dare game jam I wanted to write up what I've learned from my previous experiences.
I recount my personal story going indie and collect pieces from the internet that serve as game dev advice and inspiration for others on the same path.
Adam Thompson's Comments
[News - 11/09/2015 - 03:34]
I really dig the chapter ...
I really dig the chapter design in the original Monkey Islands, with their open ended objectives and ever expanding world. I can see where Ron is coming from, though I 'd still take this with a grain of salt along with most general statements or opinions in game development . ...
[Blog - 11/10/2015 - 02:42]
This is obviously written with ...
This is obviously written with sarcasm, yet I 'm still not quite sure what the takeaway lesson is intended to be. r n r nWhat I got was: Feedback, particularly negative feedback, is part of game development. If you don 't want to hear it, why are you letting others ...
[Blog - 09/30/2015 - 02:03]
Cheers Joe, I 'm looking ...
Cheers Joe, I 'm looking forward to showcasing it more now that I 'm more confident with the controls and gameplay
[Blog - 06/19/2015 - 06:01]
Find another reason for living ...
Find another reason for living is more important than people might think. Games and Gamedev can 't be your whole life. When the going gets tough, and in the worst case should you fail, you 'll have little else to turn to. r n r nLive a full life while ...
[Blog - 08/18/2014 - 10:23]
Ideally you 'd want a ...
Ideally you 'd want a game before the studio, and the creation of the studio acts as a front for your game. r n r nSome indies, like myself, are left without a job and are in the situation where they 're suddenly indie - or at least, they find ...
[Blog - 08/21/2014 - 04:04]