I am a Co-Founder and Technical Director of Asteroid Base. We're currently working on Lovers in a Dangerous Spacetime.
Implementing an easy to use coroutine-based timer in Unity.
How to keep animations, particle systems and coroutines running in Unity while your game is paused.
How we move characters in Lovers in a Dangerous Spacetime across arbitrary 2.5D geometry in Unity.
[Blog - 03/26/2014 - 02:04]
That is a very good ...
That is a very good point that I had not seriously considered. Anecdotally, we were running the game for 8 hours at a time at GDC this year and the animations were running fine, so I 'm surprised that you experienced issues after only 40 minutes, though the problem could ...
[Blog - 02/20/2014 - 03:52]