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April 23, 2014
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Adam Winkels's Blog   Expert Blogs

 

I am a Co-Founder and Technical Director of Asteroid Base.  We're currently working on Lovers in a Dangerous Spacetime.

http://www.asteroidbase.com

 

Expert Blogs

Posted by Adam Winkels on Wed, 26 Mar 2014 02:04:00 EDT in Programming, Console/PC, Indie
How to keep animations, particle systems and coroutines running in Unity while your game is paused.


Posted by Adam Winkels on Thu, 20 Feb 2014 03:52:00 EST in Programming
How we move characters in Lovers in a Dangerous Spacetime across arbitrary 2.5D geometry in Unity.



Adam Winkels's Comments

Comment In: [Blog - 03/26/2014 - 02:04]

That is a very good ...

That is a very good point that I had not seriously considered. Anecdotally, we were running the game for 8 hours at a time at GDC this year and the animations were running fine, so I 'm surprised that you experienced issues after only 40 minutes, though the problem could ...

Comment In: [Blog - 02/20/2014 - 03:52]

Yes we are, for that ...

Yes we are, for that reason exactly.