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Blogs

Aleksander Adamkiewicz's Comments

Comment In: A 15-year-old critique of the game industry that's still relevant today [News - 06/05/2013 - 05:11]

So, like, did Gamasutra run ...

So, like, did Gamasutra run out of topic to write about so they need to microwave something from 1998

Comment In: Developer claims it was rejected from Steam - for having a Greenlight page [News - 05/31/2013 - 10:47]

.... it would send the ...

.... it would send the message to other indie developers that they simply need to find a publisher to bypass the Greenlight process. r n r nIf you do not have a publisher, you are an Indie. r nIf you do have a publisher, you are not an Indie. r ...

Comment In: Nailing down storytelling terminology [Blog - 05/28/2013 - 08:13]

Wow, what a jumbled mess, ...

Wow, what a jumbled mess, please stop redefining words that work perfectly fine. r n r nAlso how is this game related

Comment In: Opinion: Let's retire the word 'gamer' [News - 05/15/2013 - 03:51]

I 'll be sticking to ...

I 'll be sticking to gaymer, thank you very much

Comment In: Gearbox Software has acquired the Homeworld franchise [News - 04/22/2013 - 03:07]

Thanks, I 'll go cry ...

Thanks, I 'll go cry in a corner now.

Comment In: Why I'll Never Work on First-Person Shooters Again [Blog - 04/19/2013 - 06:56]

Charles, your contextual connection is ...

Charles, your contextual connection is tenuous at best and not proven or supported in your article. Such a statement of connection has to be established first as both necessary and sufficient, as long as you don 't, it is purely opinion. r n r nBut never mind that. r n ...

Comment In: BioShock Infinite's Combat Mechanics Regression [Blog - 04/15/2013 - 06:00]

A good analysis and comparison ...

A good analysis and comparison of mechanics Erik. r n r nHowever I would have wished you put a bit more time into the writing, the article seems written in a hurry with many typos, bizarre sentence structure and paragraphs that lead to nowhere. r n r nMaybe its meta-commentary ...

Comment In: What's in a Game? [Blog - 04/11/2013 - 03:58]

This discussion can not take ...

This discussion can not take place as long as people aren 't listening to what is being said.

Comment In: A visitor from the future pays homage to today's free-to-play games [News - 04/12/2013 - 05:36]

Britney Spears is alive 100 ...

Britney Spears is alive 100 years in the future r n r nI think its what gave you away...

Comment In: How XCOM: Enemy Unknown overcame the accessibility stigma [News - 04/05/2013 - 04:30]

It was accessible alright, to ...

It was accessible alright, to the point of being entirely broken. r nIf anything, XCOM 2012 is the prime example of how -not- to streamline a game namely by sacrificing complexity, but retaining difficulty . r n r nIf anything, XCOM needed another way for its combat system to work ...

[More Aleksander Adamkiewicz Comments]   

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