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Blogs

Aleksander Adamkiewicz's Comments

Comment In: BioShock Infinite's Combat Mechanics Regression [Blog - 04/15/2013 - 06:00]

A good analysis and comparison ...

A good analysis and comparison of mechanics Erik. r n r nHowever I would have wished you put a bit more time into the writing, the article seems written in a hurry with many typos, bizarre sentence structure and paragraphs that lead to nowhere. r n r nMaybe its meta-commentary ...

Comment In: What's in a Game? [Blog - 04/11/2013 - 03:58]

This discussion can not take ...

This discussion can not take place as long as people aren 't listening to what is being said.

Comment In: A visitor from the future pays homage to today's free-to-play games [News - 04/12/2013 - 05:36]

Britney Spears is alive 100 ...

Britney Spears is alive 100 years in the future r n r nI think its what gave you away...

Comment In: How XCOM: Enemy Unknown overcame the accessibility stigma [News - 04/05/2013 - 04:30]

It was accessible alright, to ...

It was accessible alright, to the point of being entirely broken. r nIf anything, XCOM 2012 is the prime example of how -not- to streamline a game namely by sacrificing complexity, but retaining difficulty . r n r nIf anything, XCOM needed another way for its combat system to work ...

Comment In: No, You Can't Make Video Games [Blog - 07/03/2012 - 12:36]

@Evan Greenwood r n I ...

@Evan Greenwood r n I thought the You can make games video was generally quite reasonable and certainly helpful in a practical way. For programmer-designer inclined people... r n ... r nAnd so Aleksander responded with an article trying to say But not everyone is well suited to making games ...

Comment In: Capitalism, That Fickle Dungeon Master [Blog - 03/28/2013 - 09:05]

The secret is realizing how ...

The secret is realizing how powerful you are. Don t like microtransactions Great, don t buy them. r n r nNo, this is fundamentally the wrong advice. r n r nThe economic system and with it the game design industry is shaped by wants not by wants not. r nEconomies ...

Comment In: Opinion: Why I won't be backing Kickstarters anymore [News - 03/04/2013 - 09:19]

@Jeremy r n r nI ...

@Jeremy r n r nI do not criticize the author for not donating, I criticize him for framing this discussion wrong. r n r nDonations are freely given, he has no right to complain that products are being delayed or that other products are being made with his money . ...

Comment In: Could The Room's success predict a new trend? [News - 01/25/2013 - 04:02]

Obviously, I would even say ...

Obviously, I would even say that touch devices are far better suited for full blown adventure games that have proper physics interactions like opening drawers or doors, rotating knobs, etc. r n r nThe touch controls add to immersion and the puzzles can be more physical than combine lighter with ...

Comment In: THE IMPRISONED PLAYER`s DILEMMA (IPD): Disabling players in a meaningful way [Blog - 11/25/2012 - 05:43]

Out of curiosity, what do ...

Out of curiosity, what do you consider a professional opinion r n r ni.e. what criteria does it need to fulfill to be professional.

Comment In: Hey Baby, Do You Dyad? A Letter Series [Feature - 11/22/2012 - 04:00]

So if there ever was ...

So if there ever was a box it would read: r n r nDyad - a game for game philosophers

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