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September 21, 2018
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Alex Dorans's Blog

 

A veteran QA'er pushing the cause for QA to be regarded the same as any other Games Industry discipline.

 

Member Blogs

Posted by Alex Dorans on Thu, 06 Sep 2018 09:19:00 EDT in Audio, Design, Programming, Production, Art
Job specifications for Gameplay QA Testers are increasingly asking for programming experience. How does this impact our core QA teams? What skills are we missing out on?


Posted by Alex Dorans on Thu, 10 May 2018 10:14:00 EDT in Audio, Design, Programming, Production, Art
A view into how fellow professionals assumptions about QA as a career is damaging and how we can change that.


Posted by Alex Dorans on Mon, 16 Apr 2018 09:48:00 EDT in Audio, Design, Programming, Production, Art
What happens when your QA team loses their entire test-suite? Does Quality in your game suffer? Read on as I explore how we lost our test-suite, the reaction and how ultimately it was a blessing in disguise.


Posted by Alex Dorans on Fri, 19 Jan 2018 11:25:00 EST in Audio, Design, Programming, Production, Art
In Academia there hasn't been a push to create the next generation of talented QA'ers in the same way as we see dedicated Design, Art, Programming, Audio and Production courses. This post explores and invites comment on what such a course may look like.


Posted by Alex Dorans on Wed, 10 Jan 2018 01:54:00 EST in Audio, Design, Programming, Production, Art
When it comes to checking the performance of your QA team, or individuals within the team, how do you go about measuring that? Here is why you should stop monitoring your teams bug quota and using it as metric to justify the teams output.


Posted by Alex Dorans on Fri, 15 Dec 2017 11:01:00 EST in Design, Programming, Production, Art
When setting up a new development team for a project, at what point does QA come on board? Let's explore the case for bringing QA on board from Day 1 and the long lasting benefits that such a decision brings.



Alex Dorans's Comments

Comment In: [Blog - 05/02/2018 - 05:52]

Thanks very much for sharing ...

Thanks very much for sharing your experience What did you do for QA

Comment In: [Blog - 04/16/2018 - 09:48]

Your experience echo 's what ...

Your experience echo 's what I 've experienced elsewhere. For large teams I tend to do Quality passes of various cross-sections of the game. For instance, I 'll get someone to test the product but do it from a UX point of view. Others would be tasked from an Audio ...

Comment In: [News - 01/18/2018 - 05:00]

Do you think it would ...

Do you think it would be worth having a body award Proud to be Crunch Free Badges / Icons / Lists etc to companies/games that don 't have crunch periods That way, employees can see at a glance if a company promotes such a culture. If talent starts to make ...

Comment In: [Blog - 01/12/2018 - 09:11]

I remember in Final Fantasy ...

I remember in Final Fantasy 7 that you got a Save Crystal to create a save location wherever you wanted within the North Crater. Not knowing how far the cave went, my choice to use it was based on when I was thrown off the Playstation. r n r nTurns ...

Comment In: [Blog - 01/10/2018 - 01:54]

Yeah, it can be difficult ...

Yeah, it can be difficult to pin down as it can essentially be boiled down to ensuring that the wheels are well oiled and the product moving in the right direction. Successful delivery is often overlooked as it 's just expected. r n r nOne of the measurable goals that ...

Comment In: [Blog - 12/15/2017 - 11:01]

Why would it be better ...

Why would it be better to deepen one discipline your additional art before even starting a discipline that serves everyone else