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Alex Johansson's Blog

 
Hello there! Here's a bunch of useful information about stuff that I do and where to keep updated with what I do!
 
About Me
My name is Alex Johansson, and I'm a games developer from Sheffield currently working in the states teaching games design to 7-17 year olds. I've just established myself as a sole trader running my business in the 3M Buckley Innovation Centre in Huddersfield, AlexVsCoding. 
 
I scribble and doodle my ideas down in a pile of sketchpads then use the program Stencylworks to flesh them out. I design all of the levels and produce all of the artwork of the projects. The sound for the games I make come from the awesome following musicians:
 
 
 
 
Stuff that I do
 
 
NARCISSUS
 
Narcissus is either a single player multitasking nightmare or a two player friendship tester. Control two characters separately as they jump, drop and inverse through a slew of levels. 
 
 
 
 
 
HudDevField
 
I founded the game development local meet up in the Huddersfield area, along with monthly game jams. Currently run by Gary Lloyd in my absence.
 
 
 
EDUCATION
 
I run a games course in upstate New York in the Catskill Mountains and have been teaching there for 3 years. Here's an industry talk I did about teaching games development as a method of learning more about the program you use. I'm currently there now with 2 new wonderful staff and a room that I would like some more sunlight for!
 
CONTACT
 
 
 

Member Blogs

Posted by Alex Johansson on Mon, 13 Oct 2014 02:11:00 EDT in Design, Production, Indie
I did a talk earlier in the week at the University of Huddersfield to a group of students who were starting their team projects. For them I had a selection of advice which may also be useful to other students or new teams starting their first game. Enjoy!


Posted by Alex Johansson on Fri, 05 Sep 2014 03:37:00 EDT in Business/Marketing, Programming, Production, Art, Console/PC, Indie
For the last year, I have worked as a sole trader building games for a living. This summer I had the opportunity to work with a traditional artist to build a video game called CHIGUN. Here is a reflective comparison between working alone and together.


As the age barrier continues to rapidly drop for entry into games development, what social consequences on the games industry may this have for developers and the younger generations and what changes should we make?


Posted by Alex Johansson on Thu, 10 Jul 2014 01:53:00 EDT in Business/Marketing, Design, Art, Indie
I recently wrote a short article for this year's games design graduates from the University of Huddersfield with some advice for their first year in the big wide world. Also an essential read for current students or those who studied in similar fields.


Posted by Alex Johansson on Sat, 28 Jun 2014 07:27:00 EDT in Business/Marketing, Indie
An entry exploring twitter marketing events such as #followfriday and using them to promote other developers, rather than themselves. I talk about my experience using the hashtag #DailyDevPromo and what benefits I and others have felt from it.



Alex Johansson's Comments

Comment In: [Blog - 10/13/2014 - 02:11]

No way If you 're ...

No way If you 're interested, we 're having a gamejam this saturday if you 'd care to join http://www.eventbrite.co.uk/e/huddevfield-game-jam-4-tickets-13726086093

Comment In: [Blog - 06/28/2014 - 07:27]

Hey Larry, the main places ...

Hey Larry, the main places that I discover games from are the following: r n1. IndieDevPromo on Facebook: Whilst it takes a little longer to filter through many clones , the games on here are updated often and it usually gives you a direct line with the developer. r n2. ...