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Alex Johansson's Blog



My name is Alex Johansson, and I'm a games developer from Sheffield. 

I started building games about 4 years ago, after picking up a visual scripting tool called Stencylworks. I then sped up the learning process through teaching 7-17 year olds how to build games in upstate New York. After graduating, I spent a year getting my first game, Narcissus released. For this, I built an arcade machine and wheeled it around the UK to a variety of different events and exhibitions.

I set up HudDevField and run monthly game jams as part of it, where we get people from different mediums involved (music production, voice actors) and building unusual controllers out of a variety of materials. I also part time lecture and do talks about games development around the UK. 

I got a Makey Makey for Christmas and have been building a plethora of wacky contraptions with it since, growing my understanding of electronics and creating new interactive experiences with simple materials. I’m currently designing a dance mat for Narcissus (once again, can be played alone or as a two player experience).

I tend to write quite a bit about games development, usually accompanied by illustrations such as below...  Hopefully more of that stuff will be bleeding into future projects of mine.

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Fail in love with Narcissus, the perfect game to put any healthy relationship to the test. Guide the reflections of Narcissus as they leap and weave through increasingly mind-melting scatterings of earth - all to a smorgasbord of electronic music. 



Flash Version










Chigun is a multiplayer shooter about Chickens with Guns. Developed with fine artist Tyler Giordano.

Live Action Trailer 


Development Log


Skimming stones, except with guns. Guns made of cardboad.

Give it a play here.  


Member Blogs

Posted by Alex Johansson on Fri, 13 Nov 2015 02:23:00 EST in Design, Programming, Production, Art, Indie, Social/Online
Amidst browsers pulling the life support out, I talk about why from the late 90's till now, building Flash games is still common, why that's good and what we could lose when it flatlines.

Posted by Alex Johansson on Mon, 27 Jul 2015 03:18:00 EDT in Design, Art, Indie
As I reach my 10th year of carrying around a sketchbook, I pass my experience of doodling designs and drawings for a decade onto you.

Posted by Alex Johansson on Mon, 13 Jul 2015 03:52:00 EDT in Design, Art, Console/PC, Indie
Hey Folks! Here's an article about the wonders of custom controllers and how they're going to literally change the way we interact with games on so many levels.

Hey Folks! In a New Year Special, I talk about my experience of building the Narcissus arcade unit followed by a chat with digital installation wizard, Jonatan Van Hove (JOON). Enjoy!

Posted by Alex Johansson on Mon, 01 Dec 2014 01:06:00 EST in Design, Programming, Production, Console/PC, Indie, Smartphone/Tablet
I did a talk a couple of months back at Update Show about my time teaching games design abroad. I've listened through my ramblings and written the story down with some advice about how to get involved with such programs.

Posted by Alex Johansson on Mon, 03 Nov 2014 03:43:00 EST in Design, Production
How can you take the experience of team project in academia and take it in the direction of commercial games development? I cover a couple of simple solutions that are often overlooked but can help bridge the gap.

Alex Johansson's Comments

Comment In: [Blog - 12/27/2014 - 09:11]

Brilliant write up Dan. The ...

Brilliant write up Dan. The number of times I see developers writing pages and pages of debates on Facebook If they took even half of the effort pumped of comment wars into writing an article, they 'd better themselves r n r nI 'll be keeping an eye out for ...

Comment In: [Blog - 10/13/2014 - 02:11]

No way If you 're ...

No way If you 're interested, we 're having a gamejam this saturday if you 'd care to join

Comment In: [Blog - 06/28/2014 - 07:27]

Hey Larry, the main places ...

Hey Larry, the main places that I discover games from are the following: r n1. IndieDevPromo on Facebook: Whilst it takes a little longer to filter through many clones , the games on here are updated often and it usually gives you a direct line with the developer. r n2. ...