My name is Alex Johansson, and I'm a games developer from Sheffield.
I started building games about 4 years ago, after picking up a visual scripting tool called Stencylworks. I then sped up the learning process through teaching 7-17 year olds how to build games in upstate New York. After graduating, I spent a year getting my first game, Narcissus released. For this, I built an arcade machine and wheeled it around the UK to a variety of different events and exhibitions.
I set up HudDevField and run monthly game jams as part of it, where we get people from different mediums involved (music production, voice actors) and building unusual controllers out of a variety of materials. I also part time lecture and do talks about games development around the UK.
I got a Makey Makey for Christmas and have been building a plethora of wacky contraptions with it since, growing my understanding of electronics and creating new interactive experiences with simple materials. I’m currently designing a dance mat for Narcissus (once again, can be played alone or as a two player experience).
I tend to write quite a bit about games development, usually accompanied by illustrations such as below... Hopefully more of that stuff will be bleeding into future projects of mine.
STUFF THAT I DO
Fail in love with Narcissus, the perfect game to put any healthy relationship to the test. Guide the reflections of Narcissus as they leap and weave through increasingly mind-melting scatterings of earth - all to a smorgasbord of electronic music.
Chigun is a multiplayer shooter about Chickens with Guns. Developed with fine artist Tyler Giordano.
Live Action Trailer
Skimming stones, except with guns. Guns made of cardboad.
Give it a play here.
Hey Folks! In a New Year Special, I talk about my experience of building the Narcissus arcade unit followed by a chat with digital installation wizard, Jonatan Van Hove (JOON). Enjoy!
I did a talk a couple of months back at Update Show about my time teaching games design abroad. I've listened through my ramblings and written the story down with some advice about how to get involved with such programs.
How can you take the experience of team project in academia and take it in the direction of commercial games development? I cover a couple of simple solutions that are often overlooked but can help bridge the gap.
I did a talk earlier in the week at the University of Huddersfield to a group of students who were starting their team projects. For them I had a selection of advice which may also be useful to other students or new teams starting their first game. Enjoy!
For the last year, I have worked as a sole trader building games for a living. This summer I had the opportunity to work with a traditional artist to build a video game called CHIGUN. Here is a reflective comparison between working alone and together.
As the age barrier continues to rapidly drop for entry into games development, what social consequences on the games industry may this have for developers and the younger generations and what changes should we make?
[Blog - 12/27/2014 - 09:11]
Brilliant write up Dan. The ...
Brilliant write up Dan. The number of times I see developers writing pages and pages of debates on Facebook If they took even half of the effort pumped of comment wars into writing an article, they 'd better themselves r n r nI 'll be keeping an eye out for ...
[Blog - 10/13/2014 - 02:11]
No way If you 're ...
No way If you 're interested, we 're having a gamejam this saturday if you 'd care to join http://www.eventbrite.co.uk/e/huddevfield-game-jam-4-tickets-13726086093
[Blog - 06/28/2014 - 07:27]
Hey Larry, the main places ...
Hey Larry, the main places that I discover games from are the following: r n1. IndieDevPromo on Facebook: Whilst it takes a little longer to filter through many clones , the games on here are updated often and it usually gives you a direct line with the developer. r n2. ...