Alex Johansson's Blog
Hello there! Here's a bunch of useful information about stuff that I do and where to keep updated with what I do!
My name is Alex Johansson, and I'm a games developer from Sheffield currently working in the states teaching games design to 7-17 year olds. I've just established myself as a sole trader running my business in the 3M Buckley Innovation Centre in Huddersfield, AlexVsCoding.
I scribble and doodle my ideas down in a pile of sketchpads then use the program Stencylworks to flesh them out. I design all of the levels and produce all of the artwork of the projects. The sound for the games I make come from the awesome following musicians:
Stuff that I do
Narcissus is either a single player multitasking nightmare or a two player friendship tester. Control two characters separately as they jump, drop and inverse through a slew of levels.
Chigun is a multiplayer shooter about Chickens with Guns.
Dogs in dresses trying to sniff the other dogs' bottom. Game built for the 0h Gamejam that I've adapted into a full title with plans to release on iOS.
I founded the game development local meet up in the Huddersfield area, along with monthly game jams.
I run a games course in upstate New York in the Catskill Mountains and have been teaching there for 3 years. Here's an industry talk I did about teaching games development as a method of learning more about the program you use. I'm currently there now with 2 new wonderful staff and a room that I would like some more sunlight for!
How can you take the experience of team project in academia and take it in the direction of commercial games development? I cover a couple of simple solutions that are often overlooked but can help bridge the gap.
I did a talk earlier in the week at the University of Huddersfield to a group of students who were starting their team projects. For them I had a selection of advice which may also be useful to other students or new teams starting their first game. Enjoy!
For the last year, I have worked as a sole trader building games for a living. This summer I had the opportunity to work with a traditional artist to build a video game called CHIGUN. Here is a reflective comparison between working alone and together.
As the age barrier continues to rapidly drop for entry into games development, what social consequences on the games industry may this have for developers and the younger generations and what changes should we make?
I recently wrote a short article for this year's games design graduates from the University of Huddersfield with some advice for their first year in the big wide world. Also an essential read for current students or those who studied in similar fields.
An entry exploring twitter marketing events such as #followfriday and using them to promote other developers, rather than themselves. I talk about my experience using the hashtag #DailyDevPromo and what benefits I and others have felt from it.
Alex Johansson's Comments
[Blog - 10/13/2014 - 02:11]
No way If you 're ...
No way If you 're interested, we 're having a gamejam this saturday if you 'd care to join http://www.eventbrite.co.uk/e/huddevfield-game-jam-4-tickets-13726086093
[Blog - 06/28/2014 - 07:27]
Hey Larry, the main places ...
Hey Larry, the main places that I discover games from are the following: r n1. IndieDevPromo on Facebook: Whilst it takes a little longer to filter through many clones , the games on here are updated often and it usually gives you a direct line with the developer. r n2. ...