Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 23, 2014
arrowPress Releases
November 23, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Alex Jordan's Blog   Expert Blogs

 

Creator of the runaway hit Cute Things Dying Violently (Greenlight me plz!) for PC and the Xbox 360. Assorted other insight, rants, and genitalia jokes can be found at my blog, Apathyworks.

 

Expert Blogs

Posted by Alex Jordan on Mon, 24 Feb 2014 11:13:00 EST in Design, Programming, Production, Art
You can recreate some of Unity Pro's features in Unity Free, given the time and know-how. Here, I demonstrate how you can do Level of Detail meshes, limited RenderTextures/Post-Processing, and LightProbes.


Posted by Alex Jordan on Tue, 07 Aug 2012 10:31:00 EDT in Design, Indie
What's an indie developer to do with new or emergent gameplay if their players don't want to be taught? Here's a series of failed attempts at answering that question from the XBLIG/PC game Cute Things Dying Violently.


Posted by Alex Jordan on Sat, 17 Dec 2011 01:56:00 EST in Business/Marketing, Console/PC
Xbox Live Indie Game developers frequently have to price their games at $1 just to get noticed. They see that as devaluing their hard work, naturally. But there's a much more grim reason for reducing prices on XBLIG... lower market demand.



Alex Jordan's Comments

Comment In: [Blog - 04/03/2014 - 10:35]

I 've had Cute Things ...

I 've had Cute Things Dying Violently on Greenlight for 582 days, and can practically taste the crushing weight of uncertainty and backsliding that you describe. r n r nFortunately, though, you 're done If only for a little while. Good luck with the rest

Comment In: [Blog - 02/24/2014 - 11:13]

I 'd never heard of ...

I 'd never heard of this. Do you have any details on it

Comment In: [News - 03/19/2013 - 08:55]

According to Morris, their ideal ...

According to Morris, their ideal is also or maybe even primarily actualize an artistic vision without compromising it...

Comment In: [News - 10/05/2012 - 02:54]

A lot of you guys ...

A lot of you guys wrote about poor game discoverability due to dashboards overrun with ads and non-game content and we all know you 're talking about the 360 , but the problem is, that 's a Feature, not a Bug. Microsoft has no interest in putting a good indie ...

Comment In: [News - 09/11/2012 - 05:10]

The old method of submitting ...

The old method of submitting indie games to Steam without Greenlight has been shut down. You now either submit via Greenlight or via a publisher.

Comment In: [Blog - 08/07/2012 - 10:31]

Not using the optional aiming ...

Not using the optional aiming tools is what constitutes Hardcore mode. Using the aiming tools to either preview your next shot or to see a ghost of your previous shot give you a -1 score penalty for the level, and warn you as such with a text box. r n ...