Alex Nichiporchik's Blog
CEO at tinyBuild -- an indie game development and publishing company, known for No Time To Explain and SpeedRunners
We started out as two guys working from our bedrooms with the dream of making video games. Read the story of how that morphed into an indie game development & publishing company with offices in the Netherlands and Seattle.
Follow us @tinyBuild
12 hour work days. Severely underpaid. Constant late-night calls because timezones. Waking up in the middle of the night to check notifications for disasters during big promotions. Crunching weeks on-end with no weekends. Forget about holidays.
We're standing in an elevator. I'm a publisher/youtuber/platform. What's your pitch? You have 4 seconds.
Your game's been selected to showcase at a big livestream at a show. Congratulations! This is your moment of glory. Now what?
A cheat-sheep for surviving and being successful at a show like Gamescom while showing your game
Last 4 years have been a rollercoaster, and it's finally time to talk about why we disappointed our fans three times in a row.
Aside from accidentally stumbling into a Korean brothel, we learned some valuable things about E3 last week
Alex Nichiporchik's Comments
[Blog - 11/06/2015 - 01:19]
Often people need a slap ...
Often people need a slap in the face with reality. Every other day I get into chats with aspiring developers, telling them my story -- how it took 10 fucking years of weird, coincidental events to get here. How during the first 5 I haven 't been on a holiday, ...
[News - 12/21/2015 - 11:21]
[Blog - 12/14/2015 - 01:54]
1. Get into QA r ...
1. Get into QA r n2. Write as much feedback as possible and make it very easy to digest, be good with everyone r n3. Get promoted to Producer r n r nOr r n r n1. Write about video games r n2. Keep on writing about video games r ...
[News - 12/02/2015 - 02:09]
[News - 11/16/2015 - 11:25]
I 'm still amazed at ...
I 'm still amazed at the small Cabal design philosophy. You would think normal companies that throw hundreds of people at projects with specialization and org structures would learn from a timeless classic like HL2.
[Blog - 09/15/2015 - 03:10]
Divide By Sheep is done ...
Divide By Sheep is done in Flash and it did fairly well for us. r n r nObsolete technology though in general. Such a shame, because I worked in flash games before founding tinyBuild. r n r nWhat I 'm super happy about though is seeing all these flash devs ...