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Alex Nichiporchik's Blog

 

CEO at tinyBuild -- an indie game development and publishing company, known for No Time To Explain and SpeedRunners

 

Member Blogs

Posted by Alex Nichiporchik on Mon, 09 Jun 2014 12:07:00 EDT in Business/Marketing, Console/PC, Indie
It's strange how spending 2 hours hunting people in Rust can inspire you to write a blog article. I'd like to discuss how awesome Early Access games are and what I'd like to see.


Posted by Alex Nichiporchik on Tue, 03 Jun 2014 10:02:00 EDT in Design, Production, Console/PC, Indie
We made an update to SpeedRunners which made new players feel much more welcomed in the game, and ticked off a group of loyal players. What now?


Posted by Alex Nichiporchik on Wed, 14 May 2014 01:29:00 EDT in Business/Marketing, Console/PC, Indie, Smartphone/Tablet
A look at how games journalism has changed during last 10 years and is now heavily reliant on online communities.


Posted by Alex Nichiporchik on Thu, 03 Apr 2014 04:27:00 EDT in Production
This post is not what you expect. It's a little post mortem of using our GDC time in a mall to upload a build to Amazon with one chance of passing QA.


Posted by Alex Nichiporchik on Wed, 26 Mar 2014 01:08:00 EDT in Business/Marketing, Console/PC, Indie
This year was the first time we showcased at GDC, here is a post-mortem. Broken monitors, missing USB ports, and lots of standing around


Posted by Alex Nichiporchik on Fri, 14 Mar 2014 05:48:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
JetGetters finally launched on Kickstarter, and as one of the rewards, we included all of our games in the form of a bundle or a season pass. Here's an analysis of how the rewards work, with insane value at $51.



Alex Nichiporchik's Comments

Comment In: [News - 08/20/2014 - 04:06]

Would love some inside scoops ...

Would love some inside scoops on Sucker Punch, much like Eurogamer did on Irrational. r n r nThe first Infamous was such a fantastic game. Didn 't beat the other two :

Comment In: [News - 08/20/2014 - 03:55]

Fantastic article Mike. r n ...

Fantastic article Mike. r n r nI wonder why Techland didn 't just stay with Deep Silver to make this in Dead Island 2. I played Dead Island 2 at Gamescom with the 4 player public demo. It was a lot like Left 4 Dead to me, in a bad ...

Comment In: [News - 08/12/2014 - 07:40]

I just hate how everyone ...

I just hate how everyone jumped on the bandwagon behind King. Now the company itself is going down, and all of the companies backed up by VC funds to replicate the success will suffer. Layoffs, shutdowns, overall bad for the industry :

Comment In: [News - 08/11/2014 - 07:15]

Saw this live today, great ...

Saw this live today, great presentation, thanks for sharing the numbers


Comment In: [News - 07/24/2014 - 08:39]

These comments are awfully judgmental. ...

These comments are awfully judgmental. There are plenty other demographics out there who play video games, and if you don 't develop for that demographic, you probably don 't understand it. Stop judging. r n r nThere 's a whole market segment out there built around 5-11 year old girls ...