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My bio... hmmm... what to say... I arrived on this crazy world clearly by mistake on March 81, in a far, far forgotten small town which has more problems than a whole nation, close to the pacific ocean in the Colombian territory, it is called Cali. Early I began playing with some gadgets like "telebolito", "intellivision", "Atari", and it was here when I started feeling interested in games and how they are being done but before start programming I've learned to play piano a guitar (I love music, can't live without it). Then I learned some programming languages such pascal with Borland Delphi, and C++ but I have to confess that it was Macromedia Flash who changed my life once we met each other in 98. I'm working with it since it didn't have support of mp3 audio format files, yes the version 3. And then together (Flash and I) started travelling around south america looking for a better job opportunity and professional development than my hometown could offer us at that moment. Special thanks to: Brazil, Costa Rica and Colombia for being a great school. At this moment I'm happily living and paying taxes in London, UK but like a salmon fish one day I will be back to procreate :)
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Member Blogs
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Unity and Flash marriage (Tetris3D in 2.5 days) |
| Posted by Alex Nino on Sun, 09 Dec 2012 06:02:00 EST in
Programming,
Console/PC
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| Biggest Tetris challenge ever, some notes about a Single player tetris made in Unity3D as a good programming practice (it took only 2.5 days to make). Measure up yourself against the rest of the world by playing it. |
| Read More... | 1 Comments |
Did we make the hardest mobile game ever?  |
| Posted by Alex Nino on Sat, 26 May 2012 07:09:00 EDT in
Design,
Production,
Smartphone/Tablet
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| After analysing the Traffic Wonder leaderboard we found out that the game could the hardest game at the app store. |
| Read More... | 5 Comments |
Traffic Wonder (a $95K project) was made purely using actionscript  |
| Posted by Alex Nino on Tue, 21 Feb 2012 01:35:00 EST in
Programming,
Smartphone/Tablet
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| This is a funny thing, nowadays, even in this first quarter of 2012 when I speak with developers sometimes they get surprised when I say that I am working in an iOS project using Adobe Flash, people say, ehh? Hmmm? How come? it is not supported on iOS... |
| Read More... | 0 Comments |
Alex Nino's Comments
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Comment In: Opinion: Make games for yourself - and nobody else [News - 05/30/2012 - 03:46]
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hahaha, lol you made some ... hahaha, lol you made some good points considering that this article is totally oriented to indie developers. I would like to say that the games mentioned here got a serious story behind and also a magic marketing touch. Do you know for how many years was minecraft in beta version ... |
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Comment In: Did we make the hardest mobile game ever? [Blog - 05/26/2012 - 07:09]
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Hi Joshua, thanks for your ... Hi Joshua, thanks for your comment, as Kotaku said Some mobile games are built to be nothing but diversions, pointless timekillers for subway rides and doctors ' appointments. Others are good enough to keep you up all night... take a look at that article, it is quite interesting, Traffic Wonder ... |
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Comment In: GDC 2012: Sword & Sworcery's Vella warns against making an iOS game for everyone [News - 03/05/2012 - 04:00]
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interesting, but, to be honest ... interesting, but, to be honest it doesn 't make much sense, if the game took 18 months and cost over USD 200K how much were developers, artists, sound engineering, etc... paid what 's the average year salary for positions like these in canada crazy... thanks for the info by the ... |
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Comment In: The Combinatorial Itch [Blog - 02/21/2012 - 04:07]
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Hi Evan, this is a ... Hi Evan, this is a really cool post, you remind me a lot a book I have read a while ago from a guy called Daniel H Pink who has spent 20 years of his life making a research about motivation, the book is called Drive , take a look ... |
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