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August 27, 2014
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Alex Rose's Blog

 

I'm an aspiring indie games developer, currently making my first Android/iOS game in C# in Unity. I design by the philosophy that I would only make something I would play, so I'm being very ambitious and trying to make what I would deem one of the few truly fun, high quality smartphone games.

I also have a BSc (Hons) in Physics from the University of Manchester.

https://twitter.com/vorpal_games

http://www.facebook.com/RotationStat

http://vorpal-games.com/

 

Member Blogs

Posted by Alex Rose on Fri, 11 Jul 2014 07:09:00 EDT in Programming, Indie
Derivation and implementation of a projectile system that will analytically target a character and attack them.


Posted by Alex Rose on Tue, 29 Apr 2014 12:04:00 EDT in Design, Programming, Art, Indie
An overview of the design process for my Ludum Dare 29 game Rude Bear Revengeance, the 6th game in the Rude Bear series.


Posted by Alex Rose on Wed, 02 Apr 2014 06:03:00 EDT in Design, Programming, Art, Indie
A postmortem of a game made in 8 hours by a team of strangers at EGX Rezzed 2014's Creative Assembly Jam in Birmingham.


Posted by Alex Rose on Wed, 18 Dec 2013 04:57:00 EST in Design, Programming, Indie
An overview of the design process of Rude Bear Resurrection: a game that can only be complete by one person in the world, made for Ludum Dare.


Posted by Alex Rose on Tue, 10 Dec 2013 10:17:00 EST in Design, Programming, Production, Art, Indie, Smartphone/Tablet
An overview of the process of turning my game Rotation Station into an Android/iOS game from its original conception on paper in 2007.


Posted by Alex Rose on Thu, 05 Sep 2013 10:12:00 EDT in Programming, Indie
Animation is incredibly important for making your game look good. Make the most of Unity's capabilities to make your 2D games shine.



Alex Rose's Comments

Comment In: [News - 08/19/2014 - 01:26]

I really hope they make ...

I really hope they make an AR Pok mon game using 3GS where you catch Pok mon in real life. Urban areas would have urban style Pok mon, beaches would have sandy things etc. and legendaries would be in extremely hard to reach locations. Different Pok mon would come from ...

Comment In: [Blog - 07/11/2014 - 07:09]

Hey, nice one. r n ...

Hey, nice one. r n r nYou can actually reduce this a bit more, since drag is based on density, so it 's proportional to mass, so you can yank that out of your constant and reduced the first equation to: r n r nm a m g-c v r ...

Comment In: [News - 01/30/2014 - 09:52]

This is a really cool ...

This is a really cool idea, and it could spread to everyone with a Wii U in the next year with the advancements made on modding the Wii U pad to work on PC. r n r nhttps://www.youtube.com/watch v m8YgVVtNRjg r n r nAt Chaos Communications Convention they showed Dolphin ...

Comment In: [Blog - 12/18/2013 - 04:57]

Thanks a lot, glad you ...

Thanks a lot, glad you enjoyed it

Comment In: [Blog - 12/10/2013 - 10:17]

Yeah, I did a Physics ...

Yeah, I did a Physics degree and just stumbled into code by chance and turned out to be a natural. I 'm just glad I 've finally got this out now so I can move onto other things - there 's too many games I want to make and not ...

Comment In: [Blog - 09/05/2013 - 10:12]

Yep, I always use C ...

Yep, I always use C , gives me a lot more control over what I want to do. A bit more anal to use at the very beginning, but well worth learning over javascript. And yeah, I can 't model 3D so I use Unity primarily for 2D. I 'd ...