Alex Rose's Blog
I'm an aspiring indie games developer, currently making my first Android/iOS game in C# in Unity. I design by the philosophy that I would only make something I would play, so I'm being very ambitious and trying to make what I would deem one of the few truly fun, high quality smartphone games.
I also have a BSc (Hons) in Physics from the University of Manchester.
An overview of the process of turning my game Rotation Station into an Android/iOS game from its original conception on paper in 2007.
Animation is incredibly important for making your game look good. Make the most of Unity's capabilities to make your 2D games shine.
A discussion on the development of the Wario Ware-like Ludum Dare game.
So, you love the idea of making games but you have no knowledge of any the skills necessary to do so?
Fear not! I was in the same position a year ago, but all you need to break is the psychological barrier that you’re missing years of experience.
A year ago I had no knowledge of the skills necessary to develop games, but I've self taught everything required to create a huge 2D puzzle game, from coding to art & VGM.
In this series I'll share the ways I've found most efficient to learn quickly.
Advice on making tornadoes/twisters/black holes/whirlpools in Unity's Shuriken particle system.
Alex Rose's Comments
[Blog - 12/10/2013 - 10:17]
Yeah, I did a Physics ...
Yeah, I did a Physics degree and just stumbled into code by chance and turned out to be a natural. I 'm just glad I 've finally got this out now so I can move onto other things - there 's too many games I want to make and not ...
[Blog - 09/05/2013 - 10:12]
Yep, I always use C ...
[News - 09/06/2013 - 06:13]
This is absolutely incredible. The ...
This is absolutely incredible. The meshes formed, the Box2D physics, the 2D view where you can just grab stuff, the animator.. it 's all perfect. r n r nThe 2D view in particularly is insanely useful, when I was using invisible cubes for rigidbodies with planes as children for quick ...
[Blog - 09/05/2013 - 11:34]
I played a really interesting ...
I played a really interesting game as a teenager called Colobot. r n r nhttp://www.ceebot.com/colobot/index-e.php r n r nYou had to land on planets, cultivate uranium, jetpack around, build little bases, fight the indigenous species etc. r n r nMore pertinently, there were robots that you could control, or assign ...
[News - 08/28/2013 - 01:00]
This is amazing. Everything I ...
This is amazing. Everything I make in Unity is 2D so this is ideal, you end up having to use so many design decisions that just aren 't desirable at all, and spend so long optimising. No more messing around with quads to do sprite based guis, and spritemanager to ...
[News - 05/21/2013 - 05:07]