Alex Rose's Blog
I'm an aspiring indie games developer, currently making my first Android/iOS game in C# in Unity. I design by the philosophy that I would only make something I would play, so I'm being very ambitious and trying to make what I would deem one of the few truly fun, high quality smartphone games.
I also have a BSc (Hons) in Physics from the University of Manchester.
Derivation and implementation of a projectile system that will analytically target a character and attack them.
An overview of the design process for my Ludum Dare 29 game Rude Bear Revengeance, the 6th game in the Rude Bear series.
A postmortem of a game made in 8 hours by a team of strangers at EGX Rezzed 2014's Creative Assembly Jam in Birmingham.
An overview of the design process of Rude Bear Resurrection: a game that can only be complete by one person in the world, made for Ludum Dare.
An overview of the process of turning my game Rotation Station into an Android/iOS game from its original conception on paper in 2007.
Animation is incredibly important for making your game look good. Make the most of Unity's capabilities to make your 2D games shine.
Alex Rose's Comments
[Blog - 07/11/2014 - 07:09]
Hey, nice one. r n ...
Hey, nice one. r n r nYou can actually reduce this a bit more, since drag is based on density, so it 's proportional to mass, so you can yank that out of your constant and reduced the first equation to: r n r nm a m g-c v r ...
[News - 01/30/2014 - 09:52]
This is a really cool ...
This is a really cool idea, and it could spread to everyone with a Wii U in the next year with the advancements made on modding the Wii U pad to work on PC. r n r nhttps://www.youtube.com/watch v m8YgVVtNRjg r n r nAt Chaos Communications Convention they showed Dolphin ...
[Blog - 12/18/2013 - 04:57]
[Blog - 12/10/2013 - 10:17]
Yeah, I did a Physics ...
Yeah, I did a Physics degree and just stumbled into code by chance and turned out to be a natural. I 'm just glad I 've finally got this out now so I can move onto other things - there 's too many games I want to make and not ...
[Blog - 09/05/2013 - 10:12]
Yep, I always use C ...
[News - 09/06/2013 - 06:13]
This is absolutely incredible. The ...
This is absolutely incredible. The meshes formed, the Box2D physics, the 2D view where you can just grab stuff, the animator.. it 's all perfect. r n r nThe 2D view in particularly is insanely useful, when I was using invisible cubes for rigidbodies with planes as children for quick ...