Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [12]
 
Blizzard opposes Valve Dota name registration [2]
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
CCP - North America
Animation Director
 
Toys for Bob / Activision
Senior Programmer
 
Toys for Bob / Activision
Lead Programmer
 
Vicarious Visions / Activision
FX Artist-Vicarious Visions
 
Vicarious Visions / Activision
Tools Engineer-Vicarious Visions
 
Treyarch / Activision
Lighting Artist, Cinematic
spacer
Blogs

Alexander Brandon's Comments

Comment In: Retro Game of the Day! M.A.C.H. 3 [Blog - 09/20/2010 - 08:39]

Aw now THIS is a ...

Aw now THIS is a classic. One of those games that never was installed properly at the arcades I went to but it sure looked amazing at the time...great write up

Comment In: Make Small Good [Blog - 05/18/2010 - 09:37]

Alexander, excellent point. Simulating such ...

Alexander, excellent point. Simulating such a design as you say forces you to consider a lot of elements if you go through it in some way. Definitely a good practice if you have the time.

Comment In: The Practice Of Specialization Control [Blog - 02/16/2010 - 09:11]

Actually Richard has a point ...

Actually Richard has a point Larry, at least in the first part of his response. The point I should have clarified is that one fully cannot grasp the entirety of video games in a way that was possible earlier in history. Is that a bad thing Psychologically it sure is ...

Comment In: Managing Creativity [Blog - 11/22/2009 - 07:07]

This problem really depends on ...

This problem really depends on what kind of designer you're looking for. A designer with less experience will either fall apart when presented with less information than they need, or they'll go digging and get what they need. A more experienced designer actually, anyone in a creative field will almost ...

Comment In: Voice Acting and Game Development [Blog - 12/08/2009 - 04:25]

Excellent points all, Jeff. Great ...

Excellent points all, Jeff. Great analysis. There are currently efforts under way to bring more information to the unions and also more information to game companies about the issues facing voice acting.

Comment In: What Are The Game Industry's Work Habits? [Blog - 11/13/2009 - 05:39]

Something I should have also ...

Something I should have also specified is phone communication and email, which needs to be added to the chart and updated. Meetings for managers includes this time, and in fact documentation should be included. The chart was originally intentionally generalized, but I think breaking it down into more detail would ...

Comment In: A Holistic Approach to Game Dialogue Production [Feature - 10/29/2009 - 06:55]

Brilliant as always Rob. Just ...

Brilliant as always Rob. Just to add one thing to your read out loud recommendation in the Content Creation section, table reads, where members of the team or even temp actors are hired to determine the viability of the dialogue as it is meant to be spoken, is vital for ...

Comment In: The Legal Issue Hydra [Blog - 09/28/2009 - 05:47]

Craig, you're saying that even ...

Craig, you're saying that even with boilerplates, crazy provisions still find their way in, and that could be an explanation for a really long contract discussion 5 months, perhaps Wow... I think the minefield is creativity itself at this point. Imagine you're 15 and you have the opportunity to publish ...

Comment In: Interview: Magical Planet - The Music of Hiroki Kikuta & Yoko Shimomura [News - 08/31/2009 - 05:35]

Brilliant interview Secret of Mana ...

Brilliant interview Secret of Mana is still one of my favorite soundtracks.

Comment In: Interview: Game Music, According To Spencer Nilsen [News - 08/26/2009 - 09:19]

If anyone is interested, the ...

If anyone is interested, the audio interview is on YouTube on Original Sound Version here: http://www.originalsoundversion.com/ p 4141 And a higher quality MP3 version is here: http://brandonfamily.blogs.com/SNilsen Interview 7 30 2009.mp3

[Previous] | [Next]   

UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.