Alexander Brandon's Blog
Alexander Brandon, President of Funky Rustic, a full service audio production house in Georgetown, Texas, is an award winning game industry veteran with over fifteen years in the industry and major titles "Unreal", "Unreal Tournament", "Deus Ex" and "Alpha Protocol" to his credit.
Funky Rustic's website: http://www.funkyrustic.net
There are many techniques used in surround, from panning and volume control across multiple channels to binaural synthesis. However there is new technology emerging, and this interview with Christian Schilling, Senior Audio Designer at Crytek, explores it
Creating an interactive audio demo opens your eyes to the reality of just how hard it is to create an interesting game experience. This is how we created it using the Unity 3d engine.
The difference between modern games and 90s era PC games goes beyond polish and depth. There's a profound connection between complexity in all forms and the brain's ability to focus. I use "Abuse" as an example by Crack Dot Com.
Game music has gone through many stages in the last 30 years. We're at a crossroads now. Do we stagnate, or evolve? Alexander Brandon explores the many elements that make up what is now a vast and respected industry, and what it took to get there.
Audio requires numerous iterations, both with technology and the creative process. Learn about these layers and how they can help your audio be more effective and integrated with the rest of the game.
When you buy something at retail, you pay for it before you leave the store, or you can be arrested. Rather funny that contractors can provide assets months before they are paid, or not even get paid at all. Let's analyze.
Alexander Brandon's Comments
[Blog - 09/19/2013 - 12:08]
Strong recommendation to add: The ...
Strong recommendation to add: The One Minute Manager r n r nhttp://www.amazon.com/The-Minute-Manager-Kenneth-Blanchard/dp/0688014291 r n r nBeen around forever and still just as relevant :
[Blog - 07/15/2013 - 10:00]
An excellent story. I hope ...
An excellent story. I hope you 're successful. And at the very least with these drawings you 've made Chris Avellone proud. And that 's no small feat. Good luck
[Blog - 07/02/2013 - 05:16]
First of all, this is ...
First of all, this is great advice. Second of all, your last name is Dupre, so for games industry advice I have to take it seriously. Ah, the days of Ultima.
[News - 06/17/2013 - 06:31]
It used to be that ...
It used to be that individual companies reported sales and those sales were believed by publications. It is increasingly complex to track sales particularly with microtransactions, but I really like the blog posts with detailed marketing and sales data on indie releases. Whatever you can provide in terms of numbers ...
[Blog - 04/14/2013 - 03:58]
Danc, you 've done it ...
Danc, you 've done it again. Except this time you 've gone beyond teaching and you 've actually taught me enough to respond properly to your writing. r n r nFirst, the most minor point of contention: Tim 's user generated works weren 't all with bad art, although I ...
[Blog - 02/11/2013 - 09:22]