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Alexander Brandon's Blog
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Alexander Brandon, President of Funky Rustic, a full service audio production house in Georgetown, Texas, is an award winning game industry veteran with over fifteen years in the industry and major titles "Unreal", "Unreal Tournament", "Deus Ex" and "Alpha Protocol" to his credit.
Funky Rustic's website: http://www.funkyrustic.net
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Expert Blogs
Initium Squared: an interactive audio postmortem  |
| Posted by Alexander Brandon on Wed, 30 Jan 2013 09:52:00 EST in
Console/PC,
Design,
Production,
Audio
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| Creating an interactive audio demo opens your eyes to the reality of just how hard it is to create an interesting game experience. This is how we created it using the Unity 3d engine. |
| Read More... | 5 Comments |
A practical analysis of simplicity and focus: Abuse  |
| Posted by Alexander Brandon on Tue, 02 Oct 2012 09:59:00 EDT in
Console/PC,
Design
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| The difference between modern games and 90s era PC games goes beyond polish and depth. There's a profound connection between complexity in all forms and the brain's ability to focus. I use "Abuse" as an example by Crack Dot Com. |
| Read More... | 4 Comments |
Game Music Evolution  |
| Posted by Alexander Brandon on Thu, 07 Jun 2012 01:20:00 EDT in
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| Game music has gone through many stages in the last 30 years. We're at a crossroads now. Do we stagnate, or evolve? Alexander Brandon explores the many elements that make up what is now a vast and respected industry, and what it took to get there. |
| Read More... | 6 Comments |
Audio Passes: Success Through Layering  |
| Posted by Alexander Brandon on Sun, 12 Feb 2012 10:38:00 EST in
Audio
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| Audio requires numerous iterations, both with technology and the creative process. Learn about these layers and how they can help your audio be more effective and integrated with the rest of the game. |
| Read More... | 1 Comments |
Timely payment. Why not?  |
| Posted by Alexander Brandon on Thu, 04 Aug 2011 10:30:00 EDT in
Production
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| When you buy something at retail, you pay for it before you leave the store, or you can be arrested. Rather funny that contractors can provide assets months before they are paid, or not even get paid at all. Let's analyze. |
| Read More... | 8 Comments |
Voice Over For Producers: Just The Facts, Ma'am (Part 1)  |
| Posted by Alexander Brandon on Mon, 18 Jul 2011 11:18:00 EDT in
Audio
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| If you are a producer, designer, creative director or studio head, this knowledge about voice over in games could save your life. Well, not really, but it could definitely save you a lot of money and time. Most importantly, your game's VO will improve. |
| Read More... | 0 Comments |
[More Alexander Brandon Blogs]
Alexander Brandon's Comments
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Comment In: A Case Study in how Revolutionaries become The Man [Blog - 04/14/2013 - 03:58]
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Danc, you 've done it ... Danc, you 've done it again. Except this time you 've gone beyond teaching and you 've actually taught me enough to respond properly to your writing. r n r nFirst, the most minor point of contention: Tim 's user generated works weren 't all with bad art, although I ... |
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Comment In: Xbox Live Arcade By The Numbers - An extensive look back at 2012 [Blog - 02/11/2013 - 09:22]
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Great write up... but I ... Great write up... but I don 't see Dust: An Elysian Tail on here... |
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Comment In: Initium Squared: an interactive audio postmortem [Blog - 01/30/2013 - 09:52]
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To clarify, the overall download ... To clarify, the overall download size wouldn 't have differed significantly with MODs given the amount of samples needed to achieve a good orchestral sound. Electronic music is definitely much easier to get sounding decent with that format for sure. |
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Comment In: Looks Like 2020, Feels Like 1980 [Blog - 01/29/2013 - 11:15]
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I 'm not sure it ... I 'm not sure it 's a full fledged crash but the market self corrects or rather goes into a downswing when it 's too flooded, as it is right now. However I 've been thinking something 's gotta give for a good 5 years : |
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Comment In: Nintendo Power: Remembering America's Longest-Lasting Game Magazine [Feature - 12/11/2012 - 04:40]
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This is an incredibly well ... This is an incredibly well done write up. I loved this magazine along with many others and this trip down memory lane is sincerely appreciated. I always did wonder how they did screenshots and maps That was REAL publishing and design. Nowdays anyone can do it with the tools we ... |
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