Alexander Brandon's Expert Blogs
Audio requires numerous iterations, both with technology and the creative process. Learn about these layers and how they can help your audio be more effective and integrated with the rest of the game.
When you buy something at retail, you pay for it before you leave the store, or you can be arrested. Rather funny that contractors can provide assets months before they are paid, or not even get paid at all. Let's analyze.
If you are a producer, designer, creative director or studio head, this knowledge about voice over in games could save your life. Well, not really, but it could definitely save you a lot of money and time. Most importantly, your game's VO will improve.
While design is the most important element of a game, graphics typically run a close second, with audio trailing behind somewhere. What if the roles were reversed? A text adventure with a full score and realistic sound effects? Even VO?
Working internationally has pitfalls that some of us have learned about the hard way. Read on for a few less surprises if you're working with someone in another country.
Intelligent budgeting for a project is often shrouded in what even the most experienced team leads and producers can't quite put a finger on. One of those things is the process of decision making.
My studio Funky Rustic presents a whole new way to look at both old games and how to present ideas in pre production.
How many times do people bite off more than they can chew? It's a common behavior pattern, specifically in the business world. But so stupidly common in the game business world, it should be addressed more intelligently.
A lot of people with great experience get cycled out of the video game industry for good reason: they're overwhelmed. I offer a possible solution to avoid this problem.
A great deal has changed in over 20 years in the game industry. How about a boiled down summary that's at least minimally fun to read?
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