Audio And Graphics: Role Switch  |
| Posted by Alexander Brandon on Mon, 25 Apr 2011 03:24:00 EDT in
Audio,
Indie
|
| While design is the most important element of a game, graphics typically run a close second, with audio trailing behind somewhere. What if the roles were reversed? A text adventure with a full score and realistic sound effects? Even VO? |
| Read More... | 4 Comments |
Quick Tips on International Game Development  |
| Posted by Alexander Brandon on Wed, 17 Nov 2010 01:33:00 EST in
Production
|
| Working internationally has pitfalls that some of us have learned about the hard way. Read on for a few less surprises if you're working with someone in another country. |
| Read More... | 0 Comments |
Budget For Decision Making  |
| Posted by Alexander Brandon on Sun, 05 Sep 2010 10:12:00 EDT in
Production
|
| Intelligent budgeting for a project is often shrouded in what even the most experienced team leads and producers can't quite put a finger on. One of those things is the process of decision making. |
| Read More... | 0 Comments |
|
Game Audio Remix - Episode 1 |
| Posted by Alexander Brandon on Mon, 16 Aug 2010 12:40:00 EDT in
Audio
|
| My studio Funky Rustic presents a whole new way to look at both old games and how to present ideas in pre production. |
| Read More... | 2 Comments |
Make Small Good  |
| Posted by Alexander Brandon on Tue, 18 May 2010 09:37:00 EDT in
Business/Marketing
|
| How many times do people bite off more than they can chew? It's a common behavior pattern, specifically in the business world. But so stupidly common in the game business world, it should be addressed more intelligently. |
| Read More... | 9 Comments |
The Practice Of Specialization Control  |
| Posted by Alexander Brandon on Tue, 16 Feb 2010 09:11:00 EST in
Production
|
| A lot of people with great experience get cycled out of the video game industry for good reason: they're overwhelmed. I offer a possible solution to avoid this problem. |
| Read More... | 6 Comments |
A Look Back  |
| Posted by Alexander Brandon on Sun, 27 Dec 2009 12:41:00 EST in
Design
|
| A great deal has changed in over 20 years in the game industry. How about a boiled down summary that's at least minimally fun to read? |
| Read More... | 0 Comments |
What Are The Game Industry's Work Habits?  |
| Posted by Alexander Brandon on Fri, 13 Nov 2009 05:39:00 EST in
Production
|
| Work habits are fascinating and not that often examined. It is much easier to make effective use of your time if you know, truly, how it is being spent, from the top down. |
| Read More... | 13 Comments |
Reinventing Fantasy  |
| Posted by Alexander Brandon on Tue, 27 Oct 2009 02:32:00 EDT in
Art
|
| Fantasy in the traditional sense has a very focused canon, which many publishers and developers are reinventing, or at least trying to. Just how well are they pulling it off? |
| Read More... | 7 Comments |
|
The Legal Issue Hydra |
| Posted by Alexander Brandon on Mon, 28 Sep 2009 05:47:00 EDT in
Production
|
| Analysis. Bitchfest. Forum query. Call it what you will. Legal issues are among the greatest barriers to creativity of all time. |
| Read More... | 9 Comments |