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Blogs

Alexander Brandon's Comments

Comment In: The UK is offering tax relief, but only if your game is really British [News - 12/11/2012 - 03:21]

Close your eyes and think ...

Close your eyes and think of England. :

Comment In: The Sound Design of Journey [Feature - 10/10/2012 - 04:00]

What I like about the ...

What I like about the game, Austin 's excellent talk at GDC and your article here is how music and sound interacted much more closely than they do in most games. Depending on the genre / style / mechanics, a lot more games should do the same.

Comment In: Ngmoco's Cousins predicts the death of consoles within 5-10 years [News - 06/26/2012 - 07:28]

First, this is quite a ...

First, this is quite a range 5-10 years . Second, we 've heard about the death of consoles before. I believed it then, but it still didn 't happen. In addition, mobile will not kill console. It will definitely put a dent in it. People are interested in arcade experiences ...

Comment In: 38 Studios Expat Talks About Moving On [Blog - 06/13/2012 - 03:54]

Best of luck to you ...

Best of luck to you and your family. I 'm not sure how long you 've been in the industry but I 've been laid off twice and moved jobs 4 times total, also moving my family. We 're done with that. How is that possible Because we live in ...

Comment In: '38 Studios Spouse' speaks out [News - 06/13/2012 - 11:31]

It is for reasons like ...

It is for reasons like this that the face of the game industry and ALL industries is changing and needs to change much faster. The world where you get a job and keep it until you retire is gone. Companies should not hire, they should contract, and it 's up ...

Comment In: From the Editor: E3 2012 - The E3 of Disillusion [News - 06/08/2012 - 11:49]

This was a brave article, ...

This was a brave article, and one that 's very much appreciated. And most importantly, absolutely true. Thanks for writing it.

Comment In: Opinion: Embrace freemium [News - 05/16/2012 - 08:19]

I know it sounds old ...

I know it sounds old fogey, but this model has existed in some form for the last 20 years. It 's called shareware. Where now there is an App Store, before there were bulletin boards. People would download a portion of a game for free like, well, Doom , and ...

Comment In: Enjoy the silence: On voice acting in games [News - 02/29/2012 - 05:21]

I wrote about this exact ...

I wrote about this exact subject: http://www.clubsilicononline.com/ p 148 r n r nIt 's great that others share the view that leaving the mind to fill in the blanks can be and usually is a more fulfilling experience. Excellent read

Comment In: A 30 Year Fantasy: The Story of Falcom's Resurgence [Feature - 01/06/2012 - 04:25]

Awesome, awesome interview. I've been ...

Awesome, awesome interview. I've been a fan of Falcom since the first Ys. Thanks for a great read

Comment In: GDC Online: Making The Game You Should Make, Not The One You Want To [News - 10/13/2011 - 01:04]

I somewhat agree with this ...

I somewhat agree with this point of view. I'm producing a game right now that isn't in my demographic but happens to be the biggest Facebook demographic. It's not about me. Where I disagree is the hiring more women / bullshit part. Of course you're not going to hire 10 ...

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