Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 26, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Alexander Freed's Expert Blogs

Posted by Alexander Freed on Wed, 01 Oct 2014 01:45:00 EDT in Design, Console/PC, Indie
For decades, branching conversation systems have been a powerful tool in game narrative. In the fifth and final part of our series, we discuss means of improving branching dialogue on a line-by-line basis.


Posted by Alexander Freed on Wed, 24 Sep 2014 03:01:00 EDT in Design, Console/PC, Indie
For decades, branching conversation systems have been a powerful tool in game narrative. In part four of our series, we discuss some guiding principles for crafting a branching dialogue scene.


Posted by Alexander Freed on Tue, 16 Sep 2014 07:59:00 EDT in Design, Console/PC, Indie
For decades, branching conversation systems have been a powerful tool in game narrative. In part three of our series, we discuss toolsets and how to structure a conversation for easy review and later editing.


Posted by Alexander Freed on Tue, 09 Sep 2014 08:34:00 EDT in Design, Console/PC, Indie
For decades, branching conversation systems have been a powerful tool in game narrative. In part two of our series, we discuss what sort of system to build for your game (covering everything from interface to voiceover).


Posted by Alexander Freed on Tue, 02 Sep 2014 10:18:00 EDT in Design, Console/PC, Indie
For decades, branching conversation systems have been a powerful tool in game narrative. In part one of a series dedicated to the art of branching dialogue writing, we define terms and discuss what kinds of games benefit most from such systems.


[Previous Alexander Freed Blogs]