Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 29, 2014
arrowPress Releases
July 29, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Alexander Kerezman's Blog

 

A novice game designer currently attending DigiPen Institute of Technology for my 3rd year. I have a traditional writing background and a deep love of games, two traits that I've tried to marry with varying degrees of success. My thoughts generally revolve around translating universal storytelling principles to games.

Website: http://spudlink.net/

 

Member Blogs

Posted by Alexander Kerezman on Wed, 13 Oct 2010 01:50:00 EDT in Design
How do we get beyond just tension and excitement?


Posted by Alexander Kerezman on Mon, 24 May 2010 03:00:00 EDT in Design
Five stories made and broken by their climactic moments, and why we need to get it right.


Posted by Alexander Kerezman on Tue, 18 May 2010 09:50:00 EDT in Design
The best games manipulate the player's feelings and desires without them realizing it.


Posted by Alexander Kerezman on Fri, 30 Apr 2010 01:00:00 EDT in Design
We might be getting overly obsessed with Left 4 Dead's AI Director.


Posted by Alexander Kerezman on Mon, 26 Apr 2010 11:20:00 EDT in Design
How we can take some of Robert McKee's "Story" structure and apply it to gameplay progression.


Posted by Alexander Kerezman on Wed, 21 Apr 2010 10:20:00 EDT in Design
What kinds of gameplay are most likely to induce the "flow state" in the player?



Alexander Kerezman's Comments

Comment In: [News - 01/24/2011 - 03:28]

raises hand It might not ...

raises hand It might not be a prevalent attitude, but it has a tendency of dominating one's thought processes for a while. Call it a phase. I went through it. People do think this way, but many of them get better usually by the time they become professionals . Is ...

Comment In: [Blog - 10/13/2010 - 07:09]

I also played the demo ...

I also played the demo last night, and... sigh I'm not sold on it. You raise some points that I agree with, but the thing that irked me the most of all was the movement physics. As I see it, classic Sonic has always been a physics-based platformer. It's just ...

Comment In: [News - 08/30/2010 - 08:49]

It's worth mentioning that the ...

It's worth mentioning that the people at Valve have repeatedly demonstrated a firm grasp of universal storytelling principles - not just game-story expertise. You need a good story well told before you can have a great movie, and the guys at Valve seem to have learned what those are made ...

Comment In: [Blog - 07/16/2010 - 03:03]

A nice, quickly made point. ...

A nice, quickly made point. This resonates with a number of my own philosophies on gaming: that there is a symbiotic pseudo-relationship between the player-protagonist entity and the game-antagonist entity, and that building up the action to a satisfying climax - making the game ABOUT the final boss, the final ...

Comment In: [Blog - 06/05/2010 - 03:17]

He's an Expert Blogger here ...

He's an Expert Blogger here who wrote a featured post not too long ago called Make Small Good. Its hypothesis is similar to one of yours, so I gave him a similar comment. http://www.gamasutra.com/blogs/AlexanderBrandon/20100518/5067/Make Small Good.php

Comment In: [Blog - 05/27/2010 - 11:20]

Aaaaaaaand Darren Tomlyn has successfully ...

Aaaaaaaand Darren Tomlyn has successfully created another pointless and unhelpful argument between otherwise intelligent and reasonable people. Hey Darren Have you said anything at all helpful yet