Alexander Kerezman's Blog
A novice game designer currently attending DigiPen Institute of Technology for my 3rd year. I have a traditional writing background and a deep love of games, two traits that I've tried to marry with varying degrees of success. My thoughts generally revolve around translating universal storytelling principles to games.
How do we get beyond just tension and excitement?
Five stories made and broken by their climactic moments, and why we need to get it right.
The best games manipulate the player's feelings and desires without them realizing it.
We might be getting overly obsessed with Left 4 Dead's AI Director.
How we can take some of Robert McKee's "Story" structure and apply it to gameplay progression.
What kinds of gameplay are most likely to induce the "flow state" in the player?
Alexander Kerezman's Comments
[News - 01/24/2011 - 03:28]
raises hand It might not ...
raises hand It might not be a prevalent attitude, but it has a tendency of dominating one's thought processes for a while. Call it a phase. I went through it. People do think this way, but many of them get better usually by the time they become professionals . Is ...
[Blog - 10/13/2010 - 07:09]
I also played the demo ...
I also played the demo last night, and... sigh I'm not sold on it. You raise some points that I agree with, but the thing that irked me the most of all was the movement physics. As I see it, classic Sonic has always been a physics-based platformer. It's just ...
[News - 08/30/2010 - 08:49]
It's worth mentioning that the ...
It's worth mentioning that the people at Valve have repeatedly demonstrated a firm grasp of universal storytelling principles - not just game-story expertise. You need a good story well told before you can have a great movie, and the guys at Valve seem to have learned what those are made ...
[Blog - 07/16/2010 - 03:03]
A nice, quickly made point. ...
A nice, quickly made point. This resonates with a number of my own philosophies on gaming: that there is a symbiotic pseudo-relationship between the player-protagonist entity and the game-antagonist entity, and that building up the action to a satisfying climax - making the game ABOUT the final boss, the final ...
[Blog - 06/05/2010 - 03:17]
He's an Expert Blogger here ...
He's an Expert Blogger here who wrote a featured post not too long ago called Make Small Good. Its hypothesis is similar to one of yours, so I gave him a similar comment. http://www.gamasutra.com/blogs/AlexanderBrandon/20100518/5067/Make Small Good.php
[Blog - 05/27/2010 - 11:20]
Aaaaaaaand Darren Tomlyn has successfully ...
Aaaaaaaand Darren Tomlyn has successfully created another pointless and unhelpful argument between otherwise intelligent and reasonable people. Hey Darren Have you said anything at all helpful yet