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Alexandru Bleau's Blog

 

I'm Bleau, half of moWOW, an indie game studio making mobile games for the AppStore (iOS for now).

Focused on game design, social mechanics, app marketing and community. I like to have fun and make and break things and games. Always with plenty of coffee. Black, no sugar. 

Let's talk: @Bleau

 

Member Blogs

Posted by Alexandru Bleau on Fri, 08 Aug 2014 08:56:00 EDT in Business/Marketing, Serious, Indie, Smartphone/Tablet
This is a follow-up article for Game Screenshots that sell on the Apple App Store with data on the assets used by the first 150 top grossing and top paid games in the US App Store


Posted by Alexandru Bleau on Mon, 04 Aug 2014 09:55:00 EDT in Business/Marketing, Indie, Smartphone/Tablet
It's not that easy to find dedicated Youtube let's players for iOS games so we started a list. We hope this resource helps.


Posted by Alexandru Bleau on Wed, 30 Jul 2014 06:39:00 EDT in Business/Marketing, Art, Indie, Smartphone/Tablet, Mobile Games
An overview of what to pay attention to when making screenshots for the App Store so they help sell the game.


Posted by Alexandru Bleau on Mon, 07 Apr 2014 11:17:00 EDT in Business/Marketing, Smartphone/Tablet
Would charging for more "valuable" push notifications be a valid IAP or be viewed as a valid service in a game?


Posted by Alexandru Bleau on Mon, 31 Mar 2014 06:12:00 EDT in Business/Marketing, Smartphone/Tablet
How we generated a bit over $3000 dollars by mining for Bitcoin while users played our game instead of annoying IAPs or asking for money.


Posted by Alexandru Bleau on Tue, 28 Jan 2014 06:44:00 EST in Business/Marketing, Serious, Indie, Smartphone/Tablet
A personal view of how and why players rating and reviewing all games they play can strongly influence and curate all the game content available on the App Store



Alexandru Bleau's Comments

Comment In: [Blog - 08/04/2014 - 09:55]

@Radek Yup, we had the ...

@Radek Yup, we had the same response with some of these especially with the paid part . Know any other channel not on the list and if not, can you tell us which channels from the list you do recommend :

Comment In: [Blog - 07/30/2014 - 06:39]

Hey Demian, glad you liked ...

Hey Demian, glad you liked it. I think that too often we don 't use common sense and forget that the world has literally no clue what our game is about or that it even exists. Most games have ton of assets and information and things that they could show ...

Comment In: [Blog - 04/01/2014 - 12:45]

Great article Rami and very ...

Great article Rami and very valuable information. The Anything between the lines isn 't there part is so true and valid. If there is something that could be added to the contract because it 's common sense or to be expected, but it would just mean more work for the ...

Comment In: [Blog - 03/31/2014 - 06:12]

Me, and Tudor and implicitly ...

Me, and Tudor and implicitly moWOW agree and vote for badly need to Kickstart : r n r nWe 'll probably have something like Rent Your Rig or My phone 's processing power as a service in the future. We have someone who has created virtual currency and another person ...

Comment In: [Blog - 02/03/2014 - 06:57]

I 'm not sure if ...

I 'm not sure if it counts or not, but our game The Way Home arcade meets time traveling Quantum Leap type story - iOS is free to play. Although we have consumables powerups we made sure that all levels could be completed with enough skill and some luck we ...

Comment In: [Blog - 01/28/2014 - 06:44]

It 's normal that you ...

It 's normal that you will never get everyone to rate and certainly they will not rate every game. But I think it would greatly help if the same people equally rates their best and worst experiences. I think that would help to a certain extent. It would also help ...