I'm Bleau, half of moWOW, an indie game studio making mobile games for the AppStore (iOS for now).
Focused on game design, social mechanics, app marketing and community. I like to have fun and make and break things and games. Always with plenty of coffee. Black, no sugar.
Let's talk: @Bleau
A personal view of how and why players rating and reviewing all games they play can strongly influence and curate all the game content available on the App Store
A postmortem of the launch of moWOW's second mobile game: The Way Home - a casual arcade game meets a time traveling Quantum Leap inspired story.
[Blog - 02/03/2014 - 06:57]
I 'm not sure if ...
I 'm not sure if it counts or not, but our game The Way Home arcade meets time traveling Quantum Leap type story - iOS is free to play. Although we have consumables powerups we made sure that all levels could be completed with enough skill and some luck we ...
[Blog - 01/28/2014 - 06:44]
It 's normal that you ...
It 's normal that you will never get everyone to rate and certainly they will not rate every game. But I think it would greatly help if the same people equally rates their best and worst experiences. I think that would help to a certain extent. It would also help ...
[Blog - 01/16/2014 - 05:50]
Glad you found the information ...
Glad you found the information useful. We got plenty of data from the launch. It helped us decide what to focus on. We 'll probably do another article in a few months as a follow-up :