Alexandru Bleau's Blog
I'm Bleau, half of moWOW, an indie game studio making mobile games for the AppStore (iOS for now).
Focused on game design, social mechanics, app marketing and community. I like to have fun and make and break things and games. Always with plenty of coffee. Black, no sugar.
Let's talk: @Bleau
An overview of what to pay attention to when making screenshots for the App Store so they help sell the game.
Would charging for more "valuable" push notifications be a valid IAP or be viewed as a valid service in a game?
How we generated a bit over $3000 dollars by mining for Bitcoin while users played our game instead of annoying IAPs or asking for money.
A personal view of how and why players rating and reviewing all games they play can strongly influence and curate all the game content available on the App Store
A postmortem of the launch of moWOW's second mobile game: The Way Home - a casual arcade game meets a time traveling Quantum Leap inspired story.
Alexandru Bleau's Comments
[Blog - 07/30/2014 - 06:39]
@Josh There is this saying ...
@Josh There is this saying that common sense is usually the least used of senses. And I have played several good games that didn 't even use all 5 screenshot slots :
[Blog - 04/01/2014 - 12:45]
Great article Rami and very ...
Great article Rami and very valuable information. The Anything between the lines isn 't there part is so true and valid. If there is something that could be added to the contract because it 's common sense or to be expected, but it would just mean more work for the ...
[Blog - 03/31/2014 - 06:12]
Me, and Tudor and implicitly ...
Me, and Tudor and implicitly moWOW agree and vote for badly need to Kickstart : r n r nWe 'll probably have something like Rent Your Rig or My phone 's processing power as a service in the future. We have someone who has created virtual currency and another person ...
[Blog - 02/03/2014 - 06:57]
I 'm not sure if ...
I 'm not sure if it counts or not, but our game The Way Home arcade meets time traveling Quantum Leap type story - iOS is free to play. Although we have consumables powerups we made sure that all levels could be completed with enough skill and some luck we ...
[Blog - 01/28/2014 - 06:44]
It 's normal that you ...
It 's normal that you will never get everyone to rate and certainly they will not rate every game. But I think it would greatly help if the same people equally rates their best and worst experiences. I think that would help to a certain extent. It would also help ...
[Blog - 01/16/2014 - 05:50]
Glad you found the information ...
Glad you found the information useful. We got plenty of data from the launch. It helped us decide what to focus on. We 'll probably do another article in a few months as a follow-up :