Alfon Liebermann, data artist for Ludic Philosophy, Berlin-based developer of transmedial games
A further discussion with Bartle's player types and a suggestion for a new gamer typology.
the text explains a model of a gamer typology usable for further AI programming. The basic idea is that one can only understand a gamer psychology when you are delaing with his inner conflicts.
[Blog - 06/19/2013 - 03:41]
thanks for the comments so ...
thanks for the comments so far. r n@BartStewarts - I had a look at your article and found it extremely interesting. r n r nThe thing which ignited writing this article, is the insight that playing a game is a floating, highly ambigious expression - and that it can serve ...