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Blogs

Alice Rendell's Blog

I am a Game Designer for an up and coming company in Paris who makes applications for Facebook and mobile. I am really interested in games for change, and using games as a tool for thereapy. I am also studying MSc Applied Psychology so I can better understand players and design games they need for depression, loneliness, stress and everything else in between. 

I also have a blog:

http://www.madhatterandalice.com/

Member Blogs

Escaping Death: Why We Play Games  Featured Blogs
Posted by Alice Rendell on Thu, 04 Apr 2013 09:18:00 EDT in Design
A philosophical look at some of the reasons people like to play games.
Read More... | 17 Comments

CBT in Games: How Games Can Change the Way We Think  Featured Blogs
Posted by Alice Rendell on Tue, 29 Jan 2013 12:29:00 EST in Design
How games can be used as a means of Cognitive Behavioural Therapy and help us to change the way we think.
Read More... | 4 Comments

Why It’s OK to Copy  Featured Blogs
Posted by Alice Rendell on Tue, 04 Dec 2012 12:00:00 EST in Social/Online, Design
An exploration of the difference between copying and referencing in the games industry.
Read More... | 5 Comments

Depression and the Video Game  Featured Blogs
Posted by Alice Rendell on Fri, 06 Jul 2012 07:41:00 EDT in Design
The positive influences of video games for people suffering from depression.
Read More... | 9 Comments

What Social Games Can Teach Us  Featured Blogs
Posted by Alice Rendell on Fri, 01 Jul 2011 06:44:00 EDT in Design, Social/Online
Some of the positive aspects of Facebook Game Design.
Read More... | 4 Comments

   

Alice Rendell's Comments

Comment In: 5 Tips for Creating a Better Tutorial [Blog - 12/11/2012 - 04:43]

I think the last section ...

I think the last section is really important. Often tutorials are very text heavy due to we the developers wanting to communicate as much of the backstory as possible. Personally, I don 't feel this is neccessary and is a mistake I see in lots of social games. Firstly, you ...

Comment In: The Fallacy of Choice (In Games and Real Life) [Blog - 12/06/2012 - 04:24]

Thanks for the response It ...

Thanks for the response It is interesting that you mentioned The Walking Dead game, I too have heard positive reviews, and have played the first three episodes which I thoroughly enjoyed . However, I wouldn 't say the choices have major consequences, they can be likened to Fable in the ...

Comment In: The Dark Side of Indie Game Dev [Blog - 12/03/2012 - 04:04]

Completely agree Especially these points: ...

Completely agree Especially these points: The idea will seem so much better that you will want to drop your current project and start that new idea immediately, however, think carefully before you do this. and If you 're not careful, the game can bloat to several times its size during ...

Comment In: Watch Your Game Prompts! [Blog - 12/01/2012 - 12:21]

If you had these types ...

If you had these types of persistent confirmations in a free-to-play game they would effectively act as a barrier for the player and you would eventually lose them, this is why number of clicks are constantly trying to be minimized in social games. This is one of the more positive ...

Comment In: Hey, lil mama: What was Boyfriend Maker? [News - 11/28/2012 - 01:15]

@Paul sorry for the misunderstanding, ...

@Paul sorry for the misunderstanding, I didn 't work on Draw Something but work in Social Games to which I reffered to as We . That 's true though that this kind of hype does ultimately fall back down to Earth. I 'm not sure how many people are sharing ...

Comment In: Opinion: In the sexism discussion, let's look at game culture [News - 07/16/2012 - 04:09]

I was just about to ...

I was just about to comment on this article, then I read some of the other comments and thought maybe I shouldn 't, then changed my mind back and forth for another few minutes. I didn 't want to make a comment that would label me as another woman in ...

[More Alice Rendell Comments]   

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