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Blogs

Allan Munyika's Comments

Comment In: Characters and Worldbuilding: Analyzing the Strength of Japanese Games [Feature - 05/31/2013 - 04:00]

@ Zack. I remember reading ...

@ Zack. I remember reading in an interview on the EDGE magazine website inwhich Shigeru Miyamoto was asked about his game design philosophy and he answered that when he and his team were in the process of conceiving a game design idea, they focused on coming up with experiences which ...

Comment In: Opinion: Xbox One is a desperate prayer to stop time [News - 05/21/2013 - 04:54]

Microsoft will have to promise ...

Microsoft will have to promise me something more than just 8 exclusive releases. r n r nThat 's all gamers want really but truth be told the problem of a lack of exclusives is not the hardware manufacturers fault but the fault of the game development industry, it 's getting ...

Comment In: Xbox One designers talk shop about the console's architecture [News - 05/21/2013 - 04:37]

I 'm just loving all ...

I 'm just loving all the revulsion that I 'm hearing from game journos and players alike following the reveal of the new Xbox, it fascinates me how everyone is complaining about how there 's nothing new with the next Xbox and how they didn 't see anything that would ...

Comment In: Xbox One is Microsoft's biggest play for living room domination [News - 05/21/2013 - 01:41]

A lot of Sony fanboys ...

A lot of Sony fanboys on this site I see.

Comment In: Realism in Gaming [Blog - 02/16/2013 - 09:41]

The most important creative goal ...

The most important creative goal in describing a new world what Tolkien called a secondary reality is that it be logically and emotionally consistent within itself, not that it mimic the real world except for also having magic or starships. r n r nI agree. I find that I often ...

Comment In: Equity crowdfunding: When your players become actual investors [News - 04/09/2013 - 04:10]

I actually blogged about something ...

I actually blogged about something similar not so long ago after researching about Kickstarters business model. I was appalled at how many people knowingly contributed to projects which didn 't offer any return and weren 't even guaranteed to come to fruition. My ultimate conclusion was to each his own, ...

Comment In: We Are One: JRPGs, the Group Journey, and the Mechanics of Cooperation [Blog - 04/04/2013 - 01:25]

..we try to write sequences ...

..we try to write sequences and mechanics that allow each character to take center stage and advance their individual arcs. r n r nI 've always been a fan of the party system in JRPGs and some WRPGs Dragon Age etc but I 've often found that it 's used ...

Comment In: ANGELINA: The Computer Program that Designs Games [Feature - 04/01/2013 - 04:35]

I think it comes down ...

I think it comes down to something that we 've all experienced at one point or another in our lives, you listen to someone describe this great holiday location, on some distant and exotic island and when they are done you ask, oh great, so have you been there and ...

Comment In: Developing Meaningful Player Character Arcs in Branching Narrative [Feature - 03/21/2013 - 04:50]

Speaking from a gamers perspective ...

Speaking from a gamers perspective there are a few problems I have about the way decisions are implemented in narrative RPGs: r n r n1. Character archetypes: usually borrowed from other more static forms of media like film, tv, novels, comic books etc. These force me to think in a ...

Comment In: Let's talk about Steam opening up [News - 02/28/2013 - 03:42]

I more often discover and ...

I more often discover and buy after I detect a buzz trend among a group of people whose opinions I value see social media r n r nI agree with Kris, this seems like a more organised user curated system than the all hell breaks loose scenario. As a gamer ...

[More Allan Munyika Comments]   

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