[News - 11/05/2012 - 06:15]
I love how Brian Farrell, ...
I love how Brian Farrell, the same CEO who has been slowly driving THQ into the ground, through the earth and into its liquidy magma core, has the gall to talk about the company 's new leadership. r n r nIf THQ was serious about getting their act together they ...
[News - 10/30/2012 - 04:16]
[News - 10/03/2012 - 05:51]
Dan, your arbitrary petty comments ...
Dan, your arbitrary petty comments make you come across as a beleaguered former Epic staffer, or maybe someone who has been scarred by the name Cliff in general. Have you ever eaten a Clif bar They 're horrendous. As your doctor, I would recommend eating less Clif bars you 'll ...
[News - 08/21/2012 - 02:23]
Hopefully now that they 've ...
Hopefully now that they 've reduced their costs, PopCap can finally produce a game that can turn a profit. It 's not easy being the underdogs.
[News - 08/13/2012 - 07:30]
[News - 07/31/2012 - 03:25]
We are finally getting to ...
We are finally getting to the point where we can introduce games with mature themes and intelligently-written experiences. The quality of game stories and narratives has been improving, but is still pretty terrible when you compare them to the best other mediums are producing nowadays, let alone the classics. r ...
[News - 07/18/2012 - 03:44]
I haven 't played it, ...
I haven 't played it, but from videos and the reviews it seems like it significantly expands on some similar underlying ideas from Tempest, though it looks like it has more in common with Frequency Audiosurf. Have you played Dyad or are you going off of this article
[Feature - 07/06/2012 - 04:00]
If this is what happens ...
If this is what happens when you give your team names like Trauma and Kaos, then I 'm calling my game company Everything 's Fine Studios.
[Feature - 06/14/2012 - 04:15]
[News - 06/13/2012 - 09:41]