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Blogs

Amanda Fitch's Comments

Comment In: GameMaker DRM goes berserk, defaces dev work [News - 11/29/2012 - 10:47]

Has DRM ever stopped piracy ...

Has DRM ever stopped piracy Maybe for 24 hours, maybe for 48 hours. DRM is a useful tool for helping people purchase a product, but anyone who is using it to combat hackers/pirates is in denial.

Comment In: The Issue With Game Maker's DRM [Blog - 11/29/2012 - 10:04]

GameMaker should learn from Unity. ...

GameMaker should learn from Unity. Give the core away for free and let developers purchase addons to quickly customize their dev environment.

Comment In: GameStop's digital plan falters [News - 11/26/2012 - 03:48]

I 'm not sure what ...

I 'm not sure what is going to save them. It reminds me of the way book stores have gone. I was in a Gamestop on black Friday and it was dead All of the new games were in a tiny section in the back. Most of the store was ...

Comment In: How Novice Game Designers can Be Taken Seriously by Publishers and Funders (cautionary advice) [Blog - 11/26/2012 - 08:03]

Good article, man I agree ...

Good article, man I agree with most of this except for the part about the story not being important. Head over to Big Fish Games or talk to developers who create adventure games for them. You will find that story is one of the most important elements to customers and ...

Comment In: Marvelous conspired for hostile takeover of indie studio, says suit [News - 10/31/2012 - 07:31]

Is this really considered an ...

Is this really considered an indie company

Comment In: Rich storytelling and 'the new episodic' in the mobile space [News - 10/10/2012 - 04:01]

I truly hope it works ...

I truly hope it works for them. From my experience, each new episode results in a 20 reduction in sales. Still, when I look back, it was worth it... as long as you don 't create everything from scratch for each new episode.

Comment In: Gaikai sued over alleged streaming patent infringement [News - 10/11/2012 - 10:16]

Apple and Google spent more ...

Apple and Google spent more money on patent lawsuits last year than they did on innovating new products. It 's really not their fault. Until the laws change, this is the only way for them to stay in the game and survive. And for small companies that innovate... well, they ...

Comment In: Respecting women players without 'girling it up' [News - 10/10/2012 - 05:13]

Wordy narrative no no. Story ...

Wordy narrative no no. Story is very important for some types of games. It 's best to show as much as you can through mini cut-scenes. Speaking of interesting games, there is another one on Big Fish Games right now called Dark Parables: The Red Riding Hood Sisters. The game ...

Comment In: To annoy Funcom Montreal's creative director, just say 'sandbox' [News - 08/14/2012 - 08:55]

sandbox, sandbox, sandbox, sandbox :- ...

sandbox, sandbox, sandbox, sandbox :-

Comment In: Congratulations, Your First Indie Game is a Flop [Feature - 06/27/2012 - 04:30]

Your conversion rate is great ...

Your conversion rate is great considering the number of people who downloaded your game. The number of people who downloaded your game is very small. My bet: your game is good, BUT the first impression before the game is downloaded might well... suck. The first major issue that popped up ...

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