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Amir Barak's Blog

 

What's to say? I write code, drink coffee, play with my kids and generally try to enjoy life as much as I can. Started programming with BASIC on my C64, moved on to Pascal, Cobol (who the heck remembers that thing?) and onwards to C, C++ and nowadays mostly C#.

 

Member Blogs

Posted by Amir Barak on Mon, 06 Oct 2014 04:52:00 EDT in Programming, Console/PC, Indie
In which I describe a fairly simple and mostly useless (but still fun) way of measuring coding progress.


Posted by Amir Barak on Wed, 10 Sep 2014 07:35:00 EDT in Programming, Console/PC, Indie
In which I detail a simple but useful utility to convert string representations of a bitmask into a bitmask value.


Posted by Amir Barak on Sun, 10 Aug 2014 04:14:00 EDT in Programming, Console/PC, Indie
In which I complain about children and components.


Posted by Amir Barak on Sun, 01 Jun 2014 04:59:00 EDT in Programming, Console/PC, Indie
In which we get to see the end result of our locking mechanism and I get to write more code.


Posted by Amir Barak on Sun, 25 May 2014 05:11:00 EDT in Programming, Console/PC, Indie
In which I share my ideas on the importance of locking transform data in Unity during scene editing and begin setting the stage (heh) for a transform locking system.


Posted by Amir Barak on Mon, 19 May 2014 10:02:00 EDT in Programming, Console/PC, Indie
Where we take a gander at customizing the texture import process somewhat to make it easier to control.



Amir Barak's Comments

Comment In: [News - 12/16/2014 - 04:04]

I think we should also ...

I think we should also stop selling ski masks by the way. The current system allows too many people to cover their faces while robbing shops...

Comment In: [News - 12/15/2014 - 03:58]

Apologies, was less a you ...

Apologies, was less a you specific towards you Michael and a more generalized YOU towards some of the more prominent detractors of this game and others . I tend to do that as my wife keeps pointing out whenever I use you in a sentence and I don 't really ...

Comment In: [News - 08/28/2014 - 01:00]

I wasn 't referring to ...

I wasn 't referring to the list itself although it 's amusing that you 'd jump to that conclusion but to the actual calls by several people, Ernest Adams amongst them, to use it as a blacklisting tool. r n r nWhy do you think programmers don 't understand the ...

Comment In: [News - 12/15/2014 - 04:01]

http://www.polygon.com/2014/12/10/7364823/gta-5s-vicious-misogyny-ought-to-be-addressed-not-ignored r n r nThere ...

http://www.polygon.com/2014/12/10/7364823/gta-5s-vicious-misogyny-ought-to-be-addressed-not-ignored r n r nThere 's a good example. r n r nCheck out some of the media 's twitter accounts as well, not to mention some of the comments on this site for the cover story about GTA5. r n r nThat 's not even touching on the whole ...

Comment In: [Blog - 12/16/2014 - 01:24]

Charging 20 for your elegant ...

Charging 20 for your elegant 90 minute art piece might trick skeptical people into buying their first indie game, but it hurts the chances of their ever buying a second one. r nMade my day :D

Comment In: [News - 12/11/2014 - 05:23]

I 'd also like to ...

I 'd also like to add Larian Studios for releasing an absolute gem of a game in the form of Divinity: Original Sin. One of the few and best successful Kickstarter campaigns to finish a game so far .