What's to say? I write code, drink coffee, play with my kids and generally try to enjoy life as much as I can. Started programming with BASIC on my C64, moved on to Pascal, Cobol (who the heck remembers that thing?) and onwards to C, C++ and nowadays mostly C#.
You can check out my other blogs; here and here.
Follow me up on twitter @dissonance_core
And the game I'm currently working on: Buck
Where I explain how I reset the scene view of my Unity scenes to easily fit my 2D projects' requirements.
In which I describe a fairly simple and mostly useless (but still fun) way of measuring coding progress.
In which I detail a simple but useful utility to convert string representations of a bitmask into a bitmask value.
In which I complain about children and components.
In which we get to see the end result of our locking mechanism and I get to write more code.
In which I share my ideas on the importance of locking transform data in Unity during scene editing and begin setting the stage (heh) for a transform locking system.
[Blog - 04/23/2015 - 06:17]
[Blog - 04/23/2015 - 05:47]
One of my favorites from ...
One of my favorites from back then. I remember ditching school Fridays for nearly two months and going to the specialty games shop in Tel Aviv to see if the game came into stock. I still have the boxed copy displayed on my shelf in the office :D
[Blog - 04/08/2015 - 02:15]
Yeah man, we need way ...
Yeah man, we need way more studies and BETTER ones. Ones that agree with my point of view otherwise they 're clearly wrong... :P
[Blog - 03/30/2015 - 01:30]
[News - 03/25/2015 - 05:00]
[Blog - 03/20/2015 - 01:54]
Me and my wife tag ...
Me and my wife tag team on the kids mostly. I stop usually around 17.00 or 17.30 unless deadline is looming to be with the kids until dinner. We do dinner and bed as family time. Then try to spend some couple time unless one of us collapses which happens ...