Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [5]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [40]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Treyarch / Activision
Lighting Artist, Cinematic
 
Sony Computer Entertainment America LLC
Senior Staff Software Application Engineer
 
Vicarious Visions / Activision
Tools Engineer-Vicarious Visions
 
Sony Computer Entertainment America LLC
Senior DevSuite Web Administrator
 
Treyarch / Activision
Environment Artist - Full Time and Temporary
 
Treyarch / Activision
Level Builder/Designer
spacer
Blogs

An Dang's Comments

Comment In: Analysis: Blame The Game, Not The Player [News - 08/03/2009 - 05:54]

How can you blame the ...

How can you blame the game for allowing multiple difficulties Perhaps some folks can barely survive on low difficulties perhaps they're jumping into a new genre or are simply new to gaming altogether. In the case of MGS4, maybe they aren't particularly good at navigating maps and need the extra ...

Comment In: Splash Damage's Stern: 'Why Are Multiplayer Games A Second-Class Citizen?' [News - 07/31/2009 - 06:52]

I love multiplayer. Growing up ...

I love multiplayer. Growing up with 3 siblings and 4 cousins living next door, multiplayer games cooperative being my preference were gold. Kevin: You're thinking of competitive multiplayer only. But that's the trend of kids these days. When they hear or say multiplayer they're actually thinking something along the lines ...

Comment In: Develop 2009: Up To 35 Percent Of Online PS3 Users Visit Home At Least Once [News - 07/15/2009 - 05:10]

Funny, on the comments for ...

Funny, on the comments for 1up's article on this subject, folks kind of expressed the same sentiments as Rob. Luckily there were people like Kouga there as well who pointed out that Home is not a game. Home is fun to mess around with. Not having a particularly high paying ...

Comment In: What to do with all my knowledge? [Blog - 07/15/2009 - 06:25]

I'm probably the opposite of ...

I'm probably the opposite of an expert, but I would have to say that your hodgepodge skill set and resume would not fair very well in the job market. There is a recession and a huge amount of folks with awesome skill sets and, more importantly, awesome portfolios. With your ...

Comment In: What Business Are You Really In? [Blog - 07/15/2009 - 07:26]

People make games based on ...

People make games based on what they think the market demands and based on the kind of game they want to see out there personally. I don't think it's fair to accuse people of being a wannabe this or that because they don't make mainstream games or because they don't ...

Comment In: Upgrades And Achievements For Replayability [Blog - 07/13/2009 - 10:17]

The varied opinions on achievements ...

The varied opinions on achievements and types of achievements are pretty interesting. This just goes to show that its' best to have varied achievements in order to satisfy a wider range of gamers people who don't care for achievements tend to ignore it well enough .

Comment In: Develop 2009: Thatgamecompany's Chen On How Emotion Can Evolve Games [News - 07/15/2009 - 06:50]

Emotion is important in all ...

Emotion is important in all forms of entertainment--and pretty much anything entertaining evokes some sort of emotion. The question is what emotion and to what extent. The intent of the creator/artist tends not to matter when it comes to art, anyway, so discussing the intent to evoke emotion and create ...

Comment In: Kohlberg's Moral Development Comes to the Mushroom Kingdom [Blog - 07/13/2009 - 07:25]

Moral choices in video games ...

Moral choices in video games are difficult to implement. The player making a selfless, mutually/universally beneficial, selfish, maliciously evil choice in game has very little effect because the player can always replay the game and make a different choice. And with trophies and achievements, they may make choices simply to ...

Comment In: EEDAR: Infamous To Beat Prototype On PS3? [News - 07/13/2009 - 08:03]

Kouga is saying that working ...

Kouga is saying that working for Insomniac who make Sony-platform exclusives has the benefit of a higher quality of life in terms of work space, working hours, benefits, etc. . He's making a statement about the benefits of working for a company that makes exclusives, not so much a statement ...

Comment In: UFC Prez 'At War' With EA, Will Blacklist EA Sports MMA Signees [News - 07/14/2009 - 02:22]

Jordi: Casual MMA fans wouldn't ...

Jordi: Casual MMA fans wouldn't know one fighter from the next, and even if they knew a few names they won't particularly care. Hardcore MMA fans will know the fighters from the other MMA organizations. The only thing I would care about in an MMA game or any sports game ...

[Previous] | [Next]   

UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.