Andrea is a professional software developer, after 10 years in the entreprise development world she is now developing games and one of the founders of BatCat Games. Andrea is involved in the organisation of Dublin GameCraft (a game jam), Alt Net in Dublin and other code related communities in Ireland. You can find her on twitter @roundcrisis
A game running at 60FPS needs to render every 16 milliseconds, so all the logic must execute in that very short time. Multi-threading seems like a good way to improve performace.
This article will explore an implementation of double buffer in C#.
The fact that we make games put a series of differences into our production and deployment process that doesn’t generally affect non game software development cycles. This is a simple intro to our build server setup.