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Blogs

Andreas Ahlborn's Blog

I am a full-time Games/Multimedia-programmer for a large german Toy Company since 2007.

In my spare time, I love to play games (a lot), currently AC3, ME3 and Demon Souls. I have Three Sons that are all passionate gamers, too.

Riding Bikes and playing pianos, whenever I need it.

Member Blogs

LIVE LONG AND PROSPER! – How Adobe could step up its game to make a living on the Gamemarket
Posted by Andreas Ahlborn on Sat, 27 Apr 2013 03:41:00 EDT in Social/Online, Production
No technology we are committing to is future-proof, if we can`t rely on people which will stand up to power-hungry companies and coming up with viable alternatives to monoculture
Read More... | 0 Comments

IT`S A BIRD… IT`S A CAGE! …IT´S SUPERGAME!
Posted by Andreas Ahlborn on Wed, 17 Apr 2013 04:15:00 EDT in Console/PC, Design
It`s simply too good to be true. Since we live in a post-modern age with overhyped advertising around every digital corner, something as Supergame can´t be real. It`s a conspiracy!
Read More... | 0 Comments

THE ART OF THE FUGUE - Bioshock Infintite's narrative interpreted as a contrapuntal Composition  Featured Blogs
Posted by Andreas Ahlborn on Sun, 07 Apr 2013 05:27:00 EDT in Design
This text examines how Bioshock:Infinite`s plot can be understand as the score of a composition and the gameplay of the Player as an interpretation of the score in the traditional sense of reproduction.
Read More... | 0 Comments

Pirates of the Hypocriticarribean: The Ethics of Reciprocity in the Digital Age
Posted by Andreas Ahlborn on Tue, 19 Mar 2013 09:15:00 EDT in
Is it unreasonable to assume that most of the people who are somehow tied to the entertainment industry are getting their private fix for free?
Read More... | 0 Comments

REBOOTY CALL – Safer Bets for Intercourse with the mass market
Posted by Andreas Ahlborn on Sat, 09 Mar 2013 06:46:00 EST in
Blog entry about what has to come together that a "Reboot" of a franchise can reanimate a Brand
Read More... | 0 Comments

TO WHAT ISSUE WILL THIS COME? - Games, Metacritic, and why critics love putting numbers on things  Featured Blogs
Posted by Andreas Ahlborn on Mon, 04 Mar 2013 09:00:00 EST in
A fundamental flaw in metacritic leads to problems for Gamedevelopers
Read More... | 21 Comments

[More Andreas Ahlborn Blogs]   

Andreas Ahlborn's Comments

Comment In: All Your Nintendo Let's Plays Are Belong To Nintendo? [Blog - 05/17/2013 - 12:26]

While an interesting territory, i ...

While an interesting territory, i get the feeling most of these upcoming cases that will carve out a thumb-of-ruling how future generations will be legally allowed to remix, reuse or build upon existing, copyrighted materials is simply there to keep our courts busy and our lawyers rich. r nAnybody who ...

Comment In: The Problem with Game Reviews (And Why Games Are Like Restaurants) [Blog - 05/02/2013 - 09:15]

Far from linguistic serendipity, this ...

Far from linguistic serendipity, this is the first indication that games have more in common with restaurants than they do with traditional linear media. r n r nYou make a rather forced analogy with games and restaurants and simply ignore that restaurants are getting numerically rated all the time, http://en.wikipedia.org/wiki/Michelin ...

Comment In: Unity drops Flash support, says Adobe is not firmly committed [News - 04/24/2013 - 05:42]

@ Sebastiano r n That ...

@ Sebastiano r n That 's why I think that blaming adobe 's roadmap is not fair. r nIt was not intended to blame anyone. r nI gave this information because a statement of an official spokesperson is at this point more valuable than a lot of vague assumptions that ...

Comment In: Accessibility & the Folly of Exclusivism [Blog - 04/23/2013 - 06:51]

I m astonished that nobody ...

I m astonished that nobody in this thread has mentioned trainers, freezer or cheat-codes which are practically available for every game out there in the wilderness. God-modes, infinite-health all left in the game from the devs for testing purposes. r n r nSo it might be this discourse is not ...

Comment In: Making Halo 4: A Story About Triple-A [Feature - 04/26/2013 - 04:13]

Great read. r n r ...

Great read. r n r nEven if Halo might stand for a lot the Indie-scene despises, I must admit the people behind this Leviathan have my utmost respect. The passion to perfect the Formula and to do their universe justice is more than I can say about the current montearization ...

Comment In: Video: Making a game while struggling with obsessive compulsiveness [News - 04/24/2013 - 03:59]

This presentation is the definition ...

This presentation is the definition of brave . Who would expect game development could be such a personal drama Kierkegaard and Kafka would be speechless. r nAll the best for Matt Gilgenbach to keep up the good fight.

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