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Andreas Ahlborn's Blog


I am a full-time Games/Multimedia-programmer for a large german Toy Company since 2007.

In my spare time, I love to play games (a lot), currently Destiny, Destiny & Destiny. I have three Sons who are all passionate gamers, too.


Member Blogs

Posted by Andreas Ahlborn on Wed, 26 Nov 2014 02:19:00 EST in Design, Console/PC
How I learned to stop worrying and love the Metagame in Bungies 500M$-Shlooter.

Posted by Andreas Ahlborn on Mon, 13 Oct 2014 02:11:00 EDT in
The reason why everybody loves Zombie games.

Posted by Andreas Ahlborn on Thu, 09 Oct 2014 05:08:00 EDT in Business/Marketing, Console/PC
Trophies are useful vor gamedevelopers/publishers, too

Posted by Andreas Ahlborn on Mon, 16 Jun 2014 08:48:00 EDT in
Guccisoft is the maker of successful Games such as: „Fashion`s Greed M“, „Fashion`s Greed XXL“ and „Fashion`s Greed: Overdressing“. The newest Title in the series „Fashion`s Greed: Shoedesigner“ was discussed controversly...

Posted by Andreas Ahlborn on Mon, 31 Mar 2014 01:36:00 EDT in
...and here is why

Posted by Andreas Ahlborn on Thu, 27 Mar 2014 11:06:00 EDT in
Attempt to come up with a Litmustest for Customers if the Monetization model of a game can be considered fair.

Andreas Ahlborn's Comments

Comment In: [Blog - 11/26/2014 - 02:19]

The iron Banner Event tested ...

The iron Banner Event tested the possibility to reroll the perks on your weapons. r n r nFrom what Dataminers extracted from the Dark Below DLC there will be a new Kind of Shard in it Radiant Shard that will somehow have the possibiliy to evolve your wepaons/armor in a ...

Comment In: [News - 11/26/2014 - 04:16]

Too late, too little. r ...

Too late, too little. r n r nLooking at the sales of Unity/Rogue Ubisoft really gets punished for all the marketing Crimes they commited this year. Unity could well be the coffinnail for this bigIP. As a fan of the first 3 games and BlackFlag that should make me sad, ...

Comment In: [Blog - 11/19/2014 - 01:31]

You made some good points, ...

You made some good points, but I 'm not entirely convinced that the labels active / reactive , weak/powerful cover the spectrum. r n r nImo it boils down to the Degrees of Freedom your stealthgamedesign prepares for your players. And I agree: the Arkham Series is pretty much a ...

Comment In: [Blog - 11/18/2014 - 01:51]

Good stuff r n r ...

Good stuff r n r nMinor complaint: You have a good voice, but imo talk a little bit too fast. Some things get lost, especially when you are not a native speaker. Make it either 4 Minutes or present less content. r n r nAlso:Get someone to help you go ...

Comment In: [Blog - 11/13/2014 - 02:39]

Kudos to you for taking ...

Kudos to you for taking the necessary commitment to learn the basics of a new skill. r n r nI watched the Kaufman-video and was pleasantly surprised that despite his Ken Wilber Impression most of his research/rules seems reasonable. r n r nI m kind of torn on the subject ...

Comment In: [Blog - 11/12/2014 - 01:39]

I really don t understand ...

I really don t understand why in an indeep analysis of the souls series you would leave out the First Contact-Boss vanguard in Demon Souls: v X3uoMdb767Y r nwhich you get practically as a shock therapy in the beginning of the game. Can you explain why you don t ...