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Andreas Ahlborn's Blog


I am a full-time Games/Multimedia-programmer for a large german Toy Company since 2007.

I have three Sons who are all passionate gamers, too.


Member Blogs

Posted by Andreas Ahlborn on Fri, 09 Jan 2015 01:32:00 EST in Business/Marketing, Design, Console/PC, Social/Online
Small near-term business decisions can effect your game in the long run big time.

Posted by Andreas Ahlborn on Wed, 26 Nov 2014 02:19:00 EST in Design, Console/PC
How I learned to stop worrying and love the Metagame in Bungies 500M$-Shlooter.

Posted by Andreas Ahlborn on Mon, 13 Oct 2014 02:11:00 EDT in
The reason why everybody loves Zombie games.

Posted by Andreas Ahlborn on Thu, 09 Oct 2014 05:08:00 EDT in Business/Marketing, Console/PC
Trophies are useful vor gamedevelopers/publishers, too

Posted by Andreas Ahlborn on Mon, 16 Jun 2014 08:48:00 EDT in
Guccisoft is the maker of successful Games such as: „Fashion`s Greed M“, „Fashion`s Greed XXL“ and „Fashion`s Greed: Overdressing“. The newest Title in the series „Fashion`s Greed: Shoedesigner“ was discussed controversly...

Posted by Andreas Ahlborn on Mon, 31 Mar 2014 01:36:00 EDT in
...and here is why

Andreas Ahlborn's Comments

Comment In: [Blog - 06/30/2015 - 07:44]

I liked the very reasonable ...

I liked the very reasonable approach of Mr. Koster in the debate about how gamedesign influences longterm users, but I like your reply even more. r n r n We engage and imprint the brain more powerfully than movies or TV or novels r n r nAs a gameprogrammer, gamer ...

Comment In: [Blog - 06/08/2015 - 06:02]

The main takeaway from this ...

The main takeaway from this good analysis is for me: r n r n However, the fact that Hearthstone was launched PC first on the back of the huge World of Warcraft brand has allowed a number of other differences that the vast majority of mobile F2P developers cannot hope ...

Comment In: [Blog - 05/20/2015 - 02:13]

Came here for Chaos Theory ...

Came here for Chaos Theory Strange attractor , not the authors fault but seriously there should be a law against reusing already coined terms from a totally different field, especially when unaware that this term exists for a long time. r n r nOtherwise we ll end up with ...

Comment In: [Blog - 05/01/2015 - 12:34]

The main problem is imo ...

The main problem is imo that gaming-, computer-, internetaddiction are sleeper-addictions, that more than often are not newsworthy besides the extreme 40-hours gamer dropping dead or the couple who sells its baby to be able to buy virtual goods. r n r nYour parallels that substance abuse in competitive gaming ...

Comment In: [Blog - 04/30/2015 - 01:01]

It s actually worse. r ...

It s actually worse. r n r nEven if you are one of the lucky ones that wins the lottery, chances are you are doomed to fail in the long run. Watching indiegame -the movie I realized that actually all of the covered success stories have a somewhat ambivalent end, ...

Comment In: [Feature - 06/15/2012 - 04:15]

Spot on, analysis Bart. r ...

Spot on, analysis Bart. r n r nIn my opinion the addictive nature of virtual worlds can t be emphasized enough while we are entering the brave new world of AR VR. r n r nProblems could arise from these kinds of immersions that could make bizarre incidents like this ...