The Work of Art in the Age of Digital Production: An Antiapology for Ebert, Moriarty et al.  |
| Posted by Andreas Ahlborn on Fri, 01 Mar 2013 07:33:00 EST in
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| Exploring the historical roots of the hyped animosities between Art and Mass Media from Benjamin to McLuhan and back. |
| Read More... | 19 Comments |
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REMAKEIFICATION: The Movieindustry has entered the Meta-Game |
| Posted by Andreas Ahlborn on Tue, 15 Jan 2013 07:31:00 EST in
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| The crossover-trend that has bee proven valuable in the games industry, enters a new round in the movie industry. |
| Read More... | 0 Comments |
THE PEOPLE VS. THE DEVELOPER: A new customer species is growing, and why Kickstarter might have a problem  |
| Posted by Andreas Ahlborn on Wed, 28 Nov 2012 12:36:00 EST in
Indie,
Production
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| Everybody is talking about the opportunities crowd-funding platforms like Kickstarter are offering for self-distribution of Games. Since per definition nothing can be flawless in this finite world, I came up with the following caveats to the concept. |
| Read More... | 8 Comments |
THE IMPRISONED PLAYER`s DILEMMA (IPD): Disabling players in a meaningful way  |
| Posted by Andreas Ahlborn on Sun, 25 Nov 2012 05:43:00 EST in
Console/PC,
Design
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| This Blog is about the art of frustrating the player the right way. In most cases, when developers cripple the player`s options, he will hate you for it, but when it`s done right they might end up praising you. |
| Read More... | 13 Comments |
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All`s well that ages well: A Health care system for Games |
| Posted by Andreas Ahlborn on Thu, 08 Nov 2012 01:04:00 EST in
Production,
Console/PC
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| Thoughts about the Lifecycle of cultural Products in general, paying particular attention to games |
| Read More... | 1 Comments |