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December 10, 2016
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Andreas Ahlborn's Comments

Comment In: [Blog - 10/05/2015 - 01:52]

Vanity based monetization doesn t ...

Vanity based monetization doesn t work well in a threatening environment. Blizzard tried to monetize new Champions which are pure vanity items and as far as I can tell this completely failed. I hardly see any player playing with these new Chapions, maybe every 50th Game The cardpool has grown ...

Comment In: [Blog - 10/05/2015 - 01:48]

For now the choice of ...

For now the choice of Flash or HTML5 seems irrelevant. r n r nInteresting Findings. My company is currently evaluating if we should switch/convert our flash games to HTML5 to stop the declining trend. We have about 66 desktop customers and 33 mobile, so the idea is that if we ...

Comment In: [Blog - 09/18/2015 - 01:30]

AS long as there are ...

AS long as there are decompilers, you simply can t make your flash game uncloneable, you can however make the code cryptic. Tips are here: http://www.atksolutions.com/articles/flash actionscript obfuscation.html

Comment In: [Blog - 09/15/2015 - 03:10]

I m all for going ...

I m all for going full HTML5 when I see reasonable results. r n r nJust to test the Waters I booked a Company to convert one of our Flash Games to HTML5. r nThis company specializes in converting Flash games to HTML5 . r nThe scope of the game ...

Comment In: [News - 08/27/2015 - 04:00]

Very interesting article. r n ...

Very interesting article. r n r nI always wondered what artists that dive deep into content that is psychological burdening, pay for a price. r nI also question if it s even possible to desensitize willingly for a limited amount of time to get things done. r nI found that ...

Comment In: [News - 08/07/2015 - 05:22]

The only way MS could ...

The only way MS could be competing with steam would be imo to bring all the xONE exclusives Gears, Halo, Quantum Break exclusively to their own store for PC and don t make the beginner mistakes of Origin, but the bad start of the XO which initially commited even more ...

Comment In: [News - 08/06/2015 - 04:11]

I don t like the ...

I don t like the simplistic formula: deterministic boring, rng interesting, r n r nI don t know about chaos reborn but in xcom:EU and I suppose in the older xcoms, also never played them , the rng worked very well on the normal and hard difficulty. But it was ...

Comment In: [Blog - 07/31/2015 - 03:51]

The concept is known for ...

The concept is known for a long time, I think it mostly has to do with stimuli deprivation that is related to experiments conducted by Lilly in the 70s. r n r nSome Authors deliberately choose to live in a foreign-language environment, just to keep their mother-tongue writing clear of ...

Comment In: [Blog - 06/30/2015 - 07:44]

I liked the very reasonable ...

I liked the very reasonable approach of Mr. Koster in the debate about how gamedesign influences longterm users, but I like your reply even more. r n r n We engage and imprint the brain more powerfully than movies or TV or novels r n r nAs a gameprogrammer, gamer ...

Comment In: [Blog - 06/08/2015 - 06:02]

The main takeaway from this ...

The main takeaway from this good analysis is for me: r n r n However, the fact that Hearthstone was launched PC first on the back of the huge World of Warcraft brand has allowed a number of other differences that the vast majority of mobile F2P developers cannot hope ...

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