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Blogs

Andreas Ahlborn's Comments

Comment In: Are social games on Facebook really dying out? [News - 04/18/2013 - 08:07]

If you consider the fatigue ...

If you consider the fatigue even dedicated fans develop for their brands if they never get a rest from the market but are annually pushed into the releasecycle cod, assassins creed its a wonder that the casual gamers could hold their mental puke for as long as they did. r ...

Comment In: Why Online Games Are Tanking [Blog - 04/18/2013 - 08:02]

Solid observations. r nAnd as ...

Solid observations. r nAnd as Anton pointed out this greed spiral where developers are looking for a quick ROI almost like a Blockbuster production who either burns quickly through its customers or dies at the boxoffice touches every part in the chain between game developers and gamers. r n r ...

Comment In: A visitor from the future pays homage to today's free-to-play games [News - 04/12/2013 - 05:36]

In 1969 Philip K. Dick ...

In 1969 Philip K. Dick wrote the concept of a systopian world which is featured in one of his most disturbing novels: Ubik r nThere he also pre-conceived the concept of earning money with the simple act of consuming ads. r nSeems freemiumality is not far away from that.

Comment In: Emotions and Randomness - Loot Drops [Blog - 04/03/2013 - 06:25]

Very interesting article, it confirms ...

Very interesting article, it confirms a lot of suspicions I had how in most games that involve randomly rewarding players prizes or loots, the numbercrunchers try to blindly imitate raw probability from Gambling instead coming up with creative solutions that allows for weigthted probability. r nIt goes basically into the ...

Comment In: Story-telling as Problem Solving: Defender's Quest (GDC 2013 Narrative Summit) [Blog - 04/02/2013 - 12:17]

As justified as some of ...

As justified as some of the points made here are, and as tempted as I feel from the whole the story is a problem-solving process since I m coming from a programming background, I have several issues wth the claim this article makes, that I understand as its usually better ...

Comment In: Fallout 3 is the worst game of all time [Blog - 03/31/2013 - 05:00]

While your rant was as ...

While your rant was as always with your articles fun to read, I must assume you are kidding. r n r nThis article is basically an upgrade to your Don t waste my time -text. r nThe ridiculous tasks and absurd logic most RPGs, and i am tempted to extrapolate ...

Comment In: Full Sail study attempts to shed light on Metacritic's weighting system [News - 03/27/2013 - 06:10]

The weighting system metacritic uses ...

The weighting system metacritic uses is pretty much the core of their business model. r n r nNo wonder they want to protect it, and while the study is interesting it should be clear from the start that there will be so much dynamic adjusting of the different input variables, ...

Comment In: I Didn't Know You Could Draw! Deliberate Practice - Easy To See [Blog - 03/22/2013 - 12:00]

http://en.wikipedia.org/wiki/Dunning E2 80 93Kruger effect ...

http://en.wikipedia.org/wiki/Dunning E2 80 93Kruger effect

Comment In: Developing Meaningful Player Character Arcs in Branching Narrative [Feature - 03/21/2013 - 04:50]

I think this article omits ...

I think this article omits one thing that can help to give the player a sense of emotional weight even if the protagonist is mostly moved on rails through a story. r n r nI experienced this first with Alyx in Half-Life 2 , that her reactions to the player ...

Comment In: The Drama of idTech5 [Blog - 03/20/2013 - 02:52]

This article really hit the ...

This article really hit the nail of the problem on the head. r n r nID Tech 5 is in my eyes one of the great misguided engineer-projects in gaming history and Rage is the game equivalent of the Titanic. r n r nWhile I believe Carmack is a genius, ...

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