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November 21, 2014
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Andreas Walther's Blog

 

MA Student at the University of Munich, gaming enthusiast and aspiring writer. 

Check out my blog
http://andreaswalther.tumblr.com/

Follow me on Twitter
@_AndreasWalther

Or send me an email
andreaswalther87@gmail.com">andreaswalther87@gmail.com

 

Member Blogs

On March 18th, Sony has unveiled Project Morpheus, their VR response to the Oculus Rift. That's caused me to voice my issues with VR and the coming "age of encumbrance".


Posted by Andreas Walther on Wed, 26 Feb 2014 06:46:00 EST in Design
The conclusion to my three part reflection on how violent game mechanics can not only enhance but become game narrative. This is where everything comes together in one last statement on the marriage of mechanics and narrative.


Posted by Andreas Walther on Tue, 25 Feb 2014 04:03:00 EST in Design
An epic three part reflection on how violent game mechanics can not only enhance but become game narrative. This is PART II in which I talk about the mercurial experience of playing a game and find an unexpected analogue in film.


Posted by Andreas Walther on Fri, 21 Feb 2014 11:44:00 EST in Design
An epic three part reflection on how violent game mechanics can not only enhance but become game narrative. This is PART I where I introduce the topic, lash out blindly at the "Uncharted" franchise and make some not-so-big claims about interactivity.


Posted by Andreas Walther on Fri, 07 Feb 2014 12:49:00 EST in Business/Marketing, Production, Console/PC, Serious, Indie
This short essay is inspired by and a response to John Walker's editorial on why games should enter the public domain which you can read over at Rock Paper Shotgun.



Andreas Walther's Comments

Comment In: [Blog - 03/19/2014 - 06:48]

That 's a very valid ...

That 's a very valid point. And I 'm interested in the future of VR as well. Once it has surpassed forcing audiences to literally strap a screen to their heads.

Comment In: [Blog - 02/25/2014 - 04:03]

You 're welcome - ...

You 're welcome -

Comment In: [Blog - 02/26/2014 - 06:46]

I 've played and loved ...

I 've played and loved Brothers. The feeling of loss once one half of your controller essentially becomes useless went deep. It became an actual emotion. 2013 was a great year for games.

Comment In: [Blog - 02/07/2014 - 12:49]

Exactly r n r nI ...

Exactly r n r nI think the mass of COD clones Medal of Honor or BioShock clones Singularity that are vastly inferior to the original product prove that it 's practically impossible to really steal another one 's product. Because it 's so uniquely his or her creation, dependent on ...