Andreas Wangler's Blog
After a few years of Culture studies, songwriting, music theory courses and amateur film directing I started my three year plan of a Bachelor of Arts in graphic design back in 2003.
Around this time when playing games I found myself asking, why is this so much fun, why do I react the way I do to certain mechanics? And how can I make something like this?
I understood that I wasn't just interested in games as in playing them. I understood that I wanted to work with games. And design them myself.
I’m currently working as a lead designer at Migth & Delight with five years of experience working in the industry.