Andrew Grapsas's Blog
Andrew A. Grapsas is a director of technology specializing in gameplay and engine systems in the NYC area. Andrew currently works on casual and social games. Previously, Andrew was employed by Kaos Studios as a gameplay and animations programmer on Homefront. Andrew also worked with the Medal of Honor team in California on the franchise's 2010 reboot.
Andrew is an industry professor at Stevens Institute of Technology teaching graduate classes on game programming and game engine architecture. Over summer months, Andrew runs outreach programs teaching high school students software development. Additionally, he has taught 7 to 11 year olds with social cognitive disorders at The Quad Manhattan game design and basic game programming.
Check out his blog or follow him on twitter.
As a non-technical person, how do you begin building a relationship with and speaking to an engineer? Here I outline a few simple exercises and considerations when building a relationship between tech and non-tech.
Why side projects are nothing but good.
Hearing other engineers speak, you'd think we were coding in Egyptian glyphs. An understanding of stupid simplicity is what separates great coders from poor.
Why game companies need to admit their ultimate resource and leverage it.
Watching for canaries in the coal mine.
Deep, mindful thinkers are needed to save our industry's soul.
Andrew Grapsas's Comments
[Blog - 03/27/2014 - 08:32]
Wow, thanks for all of ...
Wow, thanks for all of the comments, I didn 't expect this to get front page. It was written primarily for a friend by his request. r n r nI see a lot of people taking offense to the social cognitive disorder comment. I highly suggest you ask yourselves why ...
[Blog - 10/01/2013 - 02:38]
[Blog - 09/26/2013 - 04:55]
Yes, yes, yes, and yes ...
Yes, yes, yes, and yes Open source your documents. Apply an open license to concepts and features. Don 't patent, you 're feeding into a broken system that is exploitative and malicious. r n r nCouldn 't agree more with you, Zachary. Open sourcing is the way to go note: ...
[News - 09/30/2013 - 06:33]
Someone, please don 't settle. ...
Someone, please don 't settle. Use a warchest to bring down the patent trolls. This is just stupid. Patents are supposed to be non-obvious solutions.
[Blog - 07/31/2013 - 08:23]
Yup. That 's why I ...
Yup. That 's why I always call what I and my engineering team do production code. r n r nSo they know they can 't write throw-away, one-time use code. It 's production code. It 's going into production. Respect that.
[Blog - 07/31/2013 - 07:07]
All I can say is: ...
All I can say is: thank you so much for building NS2 r n r nI pre-ordered while I was still working at Kaos Studios on Homefront. A lot of us bought the 40 edition and would just run around maps at lunch. Some bought it just to play with ...