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Andrew Pellerano's Blog

 

I design and program cross platform free to play games.  Play my latest game Puzzle Fuzz.

@yayitsandrew

My profile has to be at least 100 characters in length.

 

Member Blogs

Posted by Andrew Pellerano on Mon, 21 Mar 2016 02:20:00 EDT in Design, Smartphone/Tablet
Clash Royale is Supercellís latest hit and boy is it packing a surprise!† Supercell has invented a brand new kind of energy system that doesnít punish players like traditional energy systems do.


Posted by Andrew Pellerano on Thu, 04 Jun 2015 04:56:00 EDT in Business/Marketing, Console/PC, Indie, Social/Online
Steam's new refund feature raises some questions about the future of the platform and how developers interact with it.


Posted by Andrew Pellerano on Wed, 20 May 2015 02:13:00 EDT in Business/Marketing, Console/PC
Bloodstained's Kickstarter is more about marketing than funding. Are the advantages of Kickstarter too much for publishers to ignore and will this become the new way games are greenlit?


Posted by Andrew Pellerano on Mon, 16 Jun 2014 10:51:00 EDT in Design, Console/PC, Indie
Game options can be dangerous when they provide too much control to your player base. It gives them the tools they need to subvert your design intentions.


Posted by Andrew Pellerano on Mon, 31 Mar 2014 09:49:00 EDT in Business/Marketing, Design, Indie, Smartphone/Tablet
Why is game cloning on the rise? Commodity game designs continue to be released as stand-alone games without the proper clone protection. In this article we'll talk about what it means to be a commodity game design and what to do if you've made one.


Posted by Andrew Pellerano on Tue, 17 Sep 2013 12:35:00 EDT in Business/Marketing, Design, Console/PC, Social/Online
First we'll dispel the most common League of Legends misconception and then go into detail on all the things they're doing right. If you want to know how to properly use LoL's monetization model, keep reading.



Andrew Pellerano's Comments

Comment In: [News - 07/14/2016 - 12:10]

Just a couple weeks ago ...

Just a couple weeks ago I took Unity 's own tutorial project of flying a space ship around to collect coins and compiled it for HTML5. It worked in 1 out of 4 browsers I tried. Maybe HTML5 will one day be able to handle games as complex as those ...

Comment In: [News - 07/14/2016 - 10:50]

My guess is there will ...

My guess is there will be 3DS hardware inside

Comment In: [News - 06/21/2016 - 07:02]

I don 't get why ...

I don 't get why a game that claims to care about toxicity added a public chat box in the first place. The overwatch public and team chats are used for absolutely nothing but toxic remarks. Everyone with something meaningful to say is in a group chat or voip server

Comment In: [News - 05/31/2016 - 03:27]

I wish they would add ...

I wish they would add number of buttons pressed to their heuristic. A planted Bastion holding down m1 or a single button press to activate Hanzo 's or Reaper 's ult is never gonna be an interesting potg

Comment In: [Blog - 05/24/2016 - 02:28]

These sound more like the ...

These sound more like the frustrations of being stuck in Arena 7 rather than criticisms of Clash Royale 's mechanics. Arena 7 's thousand trophy gap leading to Arena 8 is when the ladder stops being a progression mechanism and turns into a competitive measurement. You 'll need to detect ...

Comment In: [Blog - 04/18/2016 - 11:37]

Good analysis. I think the ...

Good analysis. I think the pay2win claim is a technical no, however. Strictly speaking from a game systems perspective. You can 't pay for advantage in tournament matches since Supercell has capped all the cards at a power level anyone can attain in 2-3 months. Your math agrees, 2 months ...