Andrew Pellerano's Blog
I design and program cross platform free to play games. Play my latest game Puzzle Fuzz.
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Clash Royale is Supercell’s latest hit and boy is it packing a surprise! Supercell has invented a brand new kind of energy system that doesn’t punish players like traditional energy systems do.
Steam's new refund feature raises some questions about the future of the platform and how developers interact with it.
Bloodstained's Kickstarter is more about marketing than funding. Are the advantages of Kickstarter too much for publishers to ignore and will this become the new way games are greenlit?
Game options can be dangerous when they provide too much control to your player base. It gives them the tools they need to subvert your design intentions.
Why is game cloning on the rise? Commodity game designs continue to be released as stand-alone games without the proper clone protection. In this article we'll talk about what it means to be a commodity game design and what to do if you've made one.
First we'll dispel the most common League of Legends misconception and then go into detail on all the things they're doing right. If you want to know how to properly use LoL's monetization model, keep reading.
Andrew Pellerano's Comments
[News - 06/21/2016 - 07:02]
I don 't get why ...
I don 't get why a game that claims to care about toxicity added a public chat box in the first place. The overwatch public and team chats are used for absolutely nothing but toxic remarks. Everyone with something meaningful to say is in a group chat or voip server
[News - 05/31/2016 - 03:27]
I wish they would add ...
I wish they would add number of buttons pressed to their heuristic. A planted Bastion holding down m1 or a single button press to activate Hanzo 's or Reaper 's ult is never gonna be an interesting potg
[Blog - 05/24/2016 - 02:28]
These sound more like the ...
These sound more like the frustrations of being stuck in Arena 7 rather than criticisms of Clash Royale 's mechanics. Arena 7 's thousand trophy gap leading to Arena 8 is when the ladder stops being a progression mechanism and turns into a competitive measurement. You 'll need to detect ...
[Blog - 04/18/2016 - 11:37]
Good analysis. I think the ...
Good analysis. I think the pay2win claim is a technical no, however. Strictly speaking from a game systems perspective. You can 't pay for advantage in tournament matches since Supercell has capped all the cards at a power level anyone can attain in 2-3 months. Your math agrees, 2 months ...
[News - 03/23/2016 - 05:01]
The issue shouldn 't be ...
The issue shouldn 't be about whether refunds are good or bad or what parameters they should abide by. The issue should be that Valve and other platform holders can make changes to their platform for any reason profit motivated, legally motivated, it doesn 't matter and then pass the ...
[News - 03/09/2016 - 04:12]
The anti-crunch stories we hear ...
The anti-crunch stories we hear tend to focus on developers trapped by obligations to families and finances but that 's only part of the picture. Equally big, if not bigger, is that young talent is highly valuable in the games industry specifically because young talent is intrinsically motivated to work ...