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Andrew Pellerano's Blog

 

I design and program cross platform free to play games.

My profile has to be at least 100 characters in length.

 

Member Blogs

Posted by Andrew Pellerano on Mon, 16 Jun 2014 10:51:00 EDT in Design, Console/PC, Indie
Game options can be dangerous when they provide too much control to your player base. It gives them the tools they need to subvert your design intentions.


Posted by Andrew Pellerano on Mon, 31 Mar 2014 09:49:00 EDT in Business/Marketing, Design, Indie, Smartphone/Tablet
Why is game cloning on the rise? Commodity game designs continue to be released as stand-alone games without the proper clone protection. In this article we'll talk about what it means to be a commodity game design and what to do if you've made one.


Posted by Andrew Pellerano on Tue, 17 Sep 2013 12:35:00 EDT in Business/Marketing, Design, Console/PC, Social/Online
First we'll dispel the most common League of Legends misconception and then go into detail on all the things they're doing right. If you want to know how to properly use LoL's monetization model, keep reading.



Andrew Pellerano's Comments

Comment In: [Blog - 12/11/2014 - 01:46]

You could also point out ...

You could also point out the emotional ransom Peggle Blast tries to employ by making the cancel button say Give Up instead of Don 't Purchase. r n r n Oh, you don 't want to buy from us Well then you must be a QUITTER r n r nThis ...

Comment In: [Blog - 11/05/2014 - 07:04]

It 's important to note ...

It 's important to note that this was the laughter of people with neutral or worse views on video games having their stereotypes confirmed. It was a mocking laughter. r n r nConan is actually a good game reviewer for this reason. He exists outside the bubble and can really ...

Comment In: [News - 11/04/2014 - 04:07]

Games are businesses, so someone ...

Games are businesses, so someone has to use the word 'monetize ' during development. Why are designers so unwilling to wield it If we don 't, someone else will. And they might not have the design sensibilities you have. And they 'll probably be your boss. r n r nI ...

Comment In: [News - 11/03/2014 - 08:20]

nm ...

nm

Comment In: [Blog - 11/03/2014 - 03:43]

I love the sentiment the ...

I love the sentiment the article is trying to capture but numbers do provide a few things that are relevant for maintaining a minimum standard of expected usability so there are some problems that would need to be re-solved. r n r n1. How can I compare gear If you ...

Comment In: [Blog - 09/18/2014 - 08:09]

I use a tool called ...

I use a tool called Balsamiq Mockups for this. It 's a drag and drop GUI maker not unlike the one you 'd find in a RAD tool like visual basic. r n r nYou can link buttons to other screens and then export the whole thing into a playable ...