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August 29, 2015
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Andrew Pellerano's Blog

 

I design and program cross platform free to play games.  Currently working on Puzzle Fuzz.

@yayitsandrew

My profile has to be at least 100 characters in length.

 

Member Blogs

Posted by Andrew Pellerano on Thu, 04 Jun 2015 04:56:00 EDT in Business/Marketing, Console/PC, Indie, Social/Online
Steam's new refund feature raises some questions about the future of the platform and how developers interact with it.


Posted by Andrew Pellerano on Wed, 20 May 2015 02:13:00 EDT in Business/Marketing, Console/PC
Bloodstained's Kickstarter is more about marketing than funding. Are the advantages of Kickstarter too much for publishers to ignore and will this become the new way games are greenlit?


Posted by Andrew Pellerano on Mon, 16 Jun 2014 10:51:00 EDT in Design, Console/PC, Indie
Game options can be dangerous when they provide too much control to your player base. It gives them the tools they need to subvert your design intentions.


Posted by Andrew Pellerano on Mon, 31 Mar 2014 09:49:00 EDT in Business/Marketing, Design, Indie, Smartphone/Tablet
Why is game cloning on the rise? Commodity game designs continue to be released as stand-alone games without the proper clone protection. In this article we'll talk about what it means to be a commodity game design and what to do if you've made one.


Posted by Andrew Pellerano on Tue, 17 Sep 2013 12:35:00 EDT in Business/Marketing, Design, Console/PC, Social/Online
First we'll dispel the most common League of Legends misconception and then go into detail on all the things they're doing right. If you want to know how to properly use LoL's monetization model, keep reading.



Andrew Pellerano's Comments

Comment In: [News - 08/13/2015 - 04:02]

I was excited for the ...

I was excited for the Ouya because they wanted to create a console platform specifically for small and mid sized developers, something the industry needs as a permanent fixture. Sony and MS 's new consoles may have outbid Ouya for that talent but in another year or two when the ...

Comment In: [Blog - 08/06/2015 - 12:43]

The righteous condemnation of certain ...

The righteous condemnation of certain types of games is more harmful to our industry than the boogeyman examples in this article. r n r nThere are many different reasons why people play games. Most relevant to this article is that some people play games to relax and the games in ...

Comment In: [Blog - 07/20/2015 - 02:30]

There are plenty of single-player ...

There are plenty of single-player games that are turtle-friendly. Grinding some extra levels before a new JRPG dungeon, Focusing on economy in a 4x, or crouch-walking through entire FPS levels are all examples of turtle-friendly play styles that go uncriticized. r n r nThere are two things that lead to ...

Comment In: [Blog - 06/30/2015 - 01:20]

Total costs are hidden in ...

Total costs are hidden in many hobbies and there 's nothing wrong with that. When games are run as services, they are more similar to hobbies than discrete experiences. r n r nI have no idea how much money I spent playing Dance Dance Revolution as a kid. I drove ...

Comment In: [News - 06/15/2015 - 10:17]

I can see every presentation ...

I can see every presentation at next year 's E3 dropping in and I 'm pleased to announce the game is available right now to back on kick starter. The industry just realized they can monetize E3 hype

Comment In: [News - 06/02/2015 - 02:26]

This change benefits Steam first ...

This change benefits Steam first and players second, at the expense of developers. r n r n1 Refund time limit is so lax you may as well think of every game as having a 2 hour try-before-you-buy. This means you no longer have paying customers in the first 2 hours, ...