Andrew Pellerano's Blog
I design and program cross platform free to play games. Currently working on Puzzle Fuzz.
My profile has to be at least 100 characters in length.
Steam's new refund feature raises some questions about the future of the platform and how developers interact with it.
Bloodstained's Kickstarter is more about marketing than funding. Are the advantages of Kickstarter too much for publishers to ignore and will this become the new way games are greenlit?
Game options can be dangerous when they provide too much control to your player base. It gives them the tools they need to subvert your design intentions.
Why is game cloning on the rise? Commodity game designs continue to be released as stand-alone games without the proper clone protection. In this article we'll talk about what it means to be a commodity game design and what to do if you've made one.
First we'll dispel the most common League of Legends misconception and then go into detail on all the things they're doing right. If you want to know how to properly use LoL's monetization model, keep reading.
Andrew Pellerano's Comments
[Blog - 07/20/2015 - 02:30]
There are plenty of single-player ...
There are plenty of single-player games that are turtle-friendly. Grinding some extra levels before a new JRPG dungeon, Focusing on economy in a 4x, or crouch-walking through entire FPS levels are all examples of turtle-friendly play styles that go uncriticized. r n r nThere are two things that lead to ...
[Blog - 06/30/2015 - 01:20]
Total costs are hidden in ...
Total costs are hidden in many hobbies and there 's nothing wrong with that. When games are run as services, they are more similar to hobbies than discrete experiences. r n r nI have no idea how much money I spent playing Dance Dance Revolution as a kid. I drove ...
[News - 06/15/2015 - 10:17]
I can see every presentation ...
I can see every presentation at next year 's E3 dropping in and I 'm pleased to announce the game is available right now to back on kick starter. The industry just realized they can monetize E3 hype
[News - 06/02/2015 - 02:26]
This change benefits Steam first ...
This change benefits Steam first and players second, at the expense of developers. r n r n1 Refund time limit is so lax you may as well think of every game as having a 2 hour try-before-you-buy. This means you no longer have paying customers in the first 2 hours, ...
[Blog - 04/17/2015 - 07:48]
I love being able to ...
I love being able to pick a character without worrying about the moveset and competitive implications. r n r nIn towerfall I play the cyan archer almost entirely because when you teabag with him Matt 's programmed in a little jingle bell noise. He 's put a lot of detail ...
[Blog - 02/23/2015 - 12:25]
I must have bought this ...
I must have bought this game five times trying to give away copies to friends so I 'd have someone to play with