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Blogs

Andrew Pellerano's Comments

Comment In: Orcs Must Die! dev's asynchronous iOS experiment [News - 02/23/2012 - 03:42]

The dwarves are great From ...

The dwarves are great From a design standpoint I prefer the preventative nature of shielding to the strong reactionary healing the other teams have. I think it makes the pacing of matches much quicker and lets you capitalize on mistakes more. I don't want to play 50 round matches across ...

Comment In: GDC: VCs Talk Devs 'In Denial', Industry's Social Future [News - 03/09/2010 - 06:47]

Raise your hand if you ...

Raise your hand if you think 83 million people wanting to play games with their friends at their own convenience is a fad and is going to be replaced any day now by those same people figuring out how to hook up an xbox, pay up front for xbox live, ...

Comment In: Opinion: What Is A Step Too Far? On Ubisoft's DRM Policies [News - 03/01/2010 - 07:53]

@Ephriam I don't think we ...

@Ephriam I don't think we have anything to argue over. I agree that if you're attaching an internet connection to your game you should use that connection to provide value to the player. If it also provides value to the publisher, that should be at least perceived by the customers ...

Comment In: Opinion: The 99 Best Free Games Of 2009 [News - 12/31/2009 - 11:15]

Sad times for Bloody Fun ...

Sad times for Bloody Fun Day :

Comment In: Infamous Gets Movie Deal [News - 07/29/2009 - 07:22]

Now Prototype needs a movie ...

Now Prototype needs a movie so that the rivalry can continue.

Comment In: PC Game Piracy: Why Bother With DRM? [Feature - 05/11/2009 - 01:20]

The problem with anecdotes is ...

The problem with anecdotes is that they're anecdotes and not trends. LAN parties have never been known as hot spots for legal file sharing. The only reason it's acceptable to show up to a LAN party without having purchased the games list beforehand is because it is understood that burned ...

Comment In: As Recession Deepens, Used Games Get More Painful [Feature - 12/08/2008 - 05:35]

Games are already giving out ...

Games are already giving out specialized one-time redeem codes to pre-order customers. If these codes were instead put into the packaging next to the manual, wouldn't that provide a way to decay the quality of your product once it is passed along to the second owner Maybe put two codes ...

Comment In: Defining Boundaries: Creating Credible Obstacles In Games, Part 2 [Feature - 08/27/2008 - 05:00]

My thoughts on this topic ...

My thoughts on this topic are summed up in a blog post I made a while back: http://yayitsandrew.com/2008/03/15/fake-doors-and-invisible-walls/ I decided to categorize my obstacles into three groups. The first is doors, which falls under your micro category. The second is invisible walls, your macro category. I talk briefly about a ...

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