Hello my name is Andrii Goncharuk, but you can call me Andy.
UX, metagame, narrative design, worldbuilding.
This article serves only one purpose, explain in a simple way on how our memory works and how itís affected by hormones and neurotransmitters. Why? To explain why and how psychological models works.
Industry of game developing are growing really fast, and new roles emerging all the time, now we are facing a new dedicated role appearing on market. Deidcated world designer! Who he is? What his job is? Whe we need him? Here is quick overview of it.
How to maintain "immersion" in games? Easy, we need to stop put critical or often used info elements in the corners of a screen! Itís breaking immersion due to peripheral vision loosing contact with game world and subconscious reconnects with reality!
[Blog - 07/14/2017 - 10:16]
Your statement is correct, and ...
Your statement is correct, and I agree with it, I 'm not against concessions within games, but it 's done sometimes lacks deep UX consideration. r n r nGood example of how it 's done well is Alien isolation where when you use gun it shows bullet count because surely ...