Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 25, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Andrii Goncharuk's Blog

 

 

Hello my name is Andrii Goncharuk, but you can call me Andy.

UX, metagame, narrative design, worldbuilding.

 

Member Blogs

This article serves only one purpose, explain in a simple way on how our memory works and how itís affected by hormones and neurotransmitters. Why? To explain why and how psychological models works.


Posted by Andrii Goncharuk on Fri, 21 Jul 2017 10:11:00 EDT in Design, Console/PC, Indie, VR
Industry of game developing are growing really fast, and new roles emerging all the time, now we are facing a new dedicated role appearing on market. Deidcated world designer! Who he is? What his job is? Whe we need him? Here is quick overview of it.


Posted by Andrii Goncharuk on Fri, 14 Jul 2017 10:16:00 EDT in Design, Console/PC, Serious, VR
How to maintain "immersion" in games? Easy, we need to stop put critical or often used info elements in the corners of a screen! Itís breaking immersion due to peripheral vision loosing contact with game world and subconscious reconnects with reality!



Andrii Goncharuk's Comments

Comment In: [Blog - 07/14/2017 - 10:16]

Your statement is correct, and ...

Your statement is correct, and I agree with it, I 'm not against concessions within games, but it 's done sometimes lacks deep UX consideration. r n r nGood example of how it 's done well is Alien isolation where when you use gun it shows bullet count because surely ...