Andrzej Marczewski's Blog
A gamer for some 30 years and a lover of all things gamification for the last 2, I am amazed every day by how much is happening in these fields and enjoy feeling part of this. I blog on a weekly basis about Gamification, social media and other side topics. I write about video games on my games review website (Yet Another Review Site running since 2006) and in 2012 I also self published a short eBook on gamification – Gamification: A Simple Introduction.
Ways to find me
Facebook, Twitter (@DaveRage), LinkedIn, Google Plus
My Gamification Blog
My Games Review Site (Yet Another Review Site)
In work and "real life" we seem to think that play is a waste of time. Here I propose a basic framework to help us introduce a more play-like environment in non play situations (Playification?)
I learn how to play and be playful with Toca Boca and my kids!
Games and play are two separate concepts in the same family. Here I offer my view on their differences.
Neurotransmitters are chemicals that transmit signals around the brain. They all have different functions and have different effects on us. In this blog I am going to discuss 4; Dopamine, Oxytocin, Serotonin and Endorphins (DOSE).
SAMR is a great analytical model used by those in education to assess the impact of new technology. It seemed to me like it would be rather handy for gamification as well!
Randomness can be fun and can lead to many serendipitous moments in games as well as the real world.
Andrzej Marczewski's Comments
[Blog - 06/18/2015 - 07:43]
Very interesting stuff here. Always ...
Very interesting stuff here. Always nice to see things like this developed with a practical edge, that is why I really like Amy Jo Kims types http://amyjokim.com/blog/2014/02/28/beyond-player-types-kims-social-action-matrix/ r n r nI have spent way to long look at this sort of thing, but my angle is actually gamification - so ...
[Blog - 03/09/2015 - 06:59]
[Blog - 01/14/2015 - 02:49]
[Blog - 11/18/2014 - 01:51]
All of it is good ...
All of it is good used in the right way. I often speak about the mystery box and curiosity. http://www.gamified.co.uk/2014/05/20/mystery-curiosity-surprise/ . It is just about making things a little less linear for me, give people too much chance to get used to everything and it becomes dull r n r ...
[Blog - 11/04/2014 - 02:42]
[Blog - 10/07/2014 - 06:40]
Can 't argue Part of ...
Can 't argue Part of why they died a fear, players got wise and stood a chance of completing games at home even at lower georgics levels