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Andrzej Marczewski's Expert Blogs
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Gamification, Games, Teams and Competitive play |
| Posted by Andrzej Marczewski on Wed, 05 Jun 2013 10:21:00 EDT in
Design,
Serious
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| Last week there was no post from me. The reason was that I was working on rebuilding my games review site (www.yetanotherreviewsite.co.uk). Take a look, you may like it!! |
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Are we ready for next gen and do we want it? Updated for 2013 |
| Posted by Andrzej Marczewski on Wed, 29 May 2013 10:43:00 EDT in
Design,
Console/PC
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| This was written in May 2011. Exactly 2 years later, I have rediscovered it and added the latest generation of upcoming consoles. |
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a little bit on Leaderboards |
| Posted by Andrzej Marczewski on Tue, 28 May 2013 05:56:00 EDT in
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| Leaderboards are an effective way to show a user quickly where they currently stand within a gamified system. A fun example is the Gamification Gurus leaderboard from the company Leaderboarded. |
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I want to experience games not just play them. |
| Posted by Andrzej Marczewski on Mon, 20 May 2013 06:36:00 EDT in
Design,
Console/PC
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| I may just be spoiled. I am fortunate as I get to play a huge number of games each year. The trouble is, I am getting a bit bored of what is being offered up. Don't get me wrong, there are great games being made. There are also not so great games that wil |
| Read More... | 1 Comments |
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Online Gaming. A positive and enjoyable past time. |
| Posted by Andrzej Marczewski on Mon, 13 May 2013 04:00:00 EDT in
Design,
Console/PC
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| A long time ago in a galaxy far far away… oh wait wrong story.
A few years ago, in a town somewhere in Cardiff, before I was a father or even married (I was at University), I got my first taste of online gaming. More specifically, clan gaming. |
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The Trouble and Frustration of Game Mechanics |
| Posted by Andrzej Marczewski on Mon, 06 May 2013 09:36:00 EDT in
Design,
Console/PC,
Social/Online,
Smartphone/Tablet,
Indie,
Serious
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| A while back I did an article on what game mechanics actually are. I was looking for a good example of how a mechanic can change a game – and then yesterday I found it. |
| Read More... | 5 Comments |
An Interview with Richard Bartle about Games & Gamification  |
| Posted by Andrzej Marczewski on Mon, 29 Apr 2013 04:31:00 EDT in
Production,
Design,
Indie,
Console/PC
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| Today I present an interview that Richard Bartle was kind enough to do with me. You may know the name, without him games like World of Warcraft would never have existed. He also gave us the Player Type Theory. |
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Rewards and Reward Schedules in Gamification  |
| Posted by Andrzej Marczewski on Mon, 22 Apr 2013 11:01:00 EDT in
Serious,
Design
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| Anyone who has read a few of my blogs will, by now, be under the impression that I am not the biggest fan of rewards. Well, that is not entirely how I feel. Those that have read earlier blogs may remember something I said - "Rewards should recognise achi |
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Mario as a Metaphor for your Career |
| Posted by Andrzej Marczewski on Mon, 15 Apr 2013 05:32:00 EDT in
Business/Marketing,
Serious
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| Following a theme here, after speaking about gamification and how it can be used to change the way we consider career paths, here is my original inspiration. Mario! |
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Flow, Player and Employee Jounrey  |
| Posted by Andrzej Marczewski on Mon, 08 Apr 2013 01:31:00 EDT in
Business/Marketing,
Serious,
Design
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| What follows is an exploration of what happens when you start to map player journeys in games onto Flow theory and then try to bring that into the workplace. Just for fun! |
| Read More... | 5 Comments |
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