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Blogs

Andrzej Marczewski's Expert Blogs

An Interview with Richard Bartle about Games & Gamification  Featured Blogs
Posted by Andrzej Marczewski on Mon, 29 Apr 2013 04:31:00 EDT in Production, Design, Indie, Console/PC
Today I present an interview that Richard Bartle was kind enough to do with me. You may know the name, without him games like World of Warcraft would never have existed. He also gave us the Player Type Theory.
Read More... | 2 Comments

Rewards and Reward Schedules in Gamification  Featured Blogs
Posted by Andrzej Marczewski on Mon, 22 Apr 2013 11:01:00 EDT in Serious, Design
Anyone who has read a few of my blogs will, by now, be under the impression that I am not the biggest fan of rewards. Well, that is not entirely how I feel. Those that have read earlier blogs may remember something I said - "Rewards should recognise achi
Read More... | 0 Comments

Mario as a Metaphor for your Career
Posted by Andrzej Marczewski on Mon, 15 Apr 2013 05:32:00 EDT in Business/Marketing, Serious
Following a theme here, after speaking about gamification and how it can be used to change the way we consider career paths, here is my original inspiration. Mario!
Read More... | 0 Comments

Flow, Player and Employee Jounrey  Featured Blogs
Posted by Andrzej Marczewski on Mon, 08 Apr 2013 01:31:00 EDT in Business/Marketing, Serious, Design
What follows is an exploration of what happens when you start to map player journeys in games onto Flow theory and then try to bring that into the workplace. Just for fun!
Read More... | 5 Comments

The gamification of a career
Posted by Andrzej Marczewski on Fri, 05 Apr 2013 04:06:00 EDT in Design, Business/Marketing, Serious
A fair few of my recent posts have revolved around how we can use ideas from games / gamification to improve certain aspects of an employee’s “journey” through their career. I thought it may be time to pull it all together in a single coherent (I hope) po
Read More... | 0 Comments

Don't see what's there, see what's not there.
Posted by Andrzej Marczewski on Sat, 30 Mar 2013 08:51:00 EDT in Art, Design, Console/PC, Smartphone/Tablet, Indie
I often hear (and have said myself in the past) that good graphics don't make a good game. Recently, I have used games such as Proteus and Minecraft as my examples. “ Look”, I say, “they look like throwbacks to the 8bit era and yet they are amazing games”
Read More... | 4 Comments

Feedback Loops, Gamification and Employee Motivation  Featured Blogs
Posted by Andrzej Marczewski on Tue, 26 Mar 2013 06:07:00 EDT in Business/Marketing, Design, Serious
To anyone involved in game design, feedback loops will be a well known concept. To those in gamification, they are often talked about, but not everyone will know what they actually are and how they can be used.
Read More... | 5 Comments

Gamification User Types  Featured Blogs
Posted by Andrzej Marczewski on Mon, 18 Mar 2013 01:00:00 EDT in Serious, Business/Marketing, Design
Another very misunderstood yet over used metaphor from game design that we use in gamification, is Bartle's Player Types. What follows is an attempt to create something similar to Richard Bartle’s player types, but for gamified systems.
Read More... | 9 Comments

Gamification, Hypocrisy, Snoop Dogg and Words  Featured Blogs
Posted by Andrzej Marczewski on Thu, 14 Mar 2013 05:28:00 EDT in Serious, Business/Marketing, Design
A final delve into the meaning of Gamification, just to help people understand where I am coming from. Next post will be exploring User Types, moving in from Bartle's Player Types
Read More... | 5 Comments

What’s the difference between Gamification and Serious Games?  Featured Blogs
Posted by Andrzej Marczewski on Mon, 11 Mar 2013 05:45:00 EDT in Design, Business/Marketing, Serious
As gamification matures, so too must the language used to define it. Whilst there are many terms and phrases out there that we describe in different ways, I wanted to try and distill out 4 basic definitions of more commonly used ones.
Read More... | 21 Comments

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