Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Andrzej Marczewski's Comments

Comment In: [News - 01/05/2018 - 02:03]

Played every TT Lego game ...

Played every TT Lego game since the first Star Wars game and have loved all of them. Now my kids are avid players of them, especially the Marvel and Lego Movie games. They are perfectly balanced for kids and adults to play together, which for me as a parent is ...

Comment In: [Blog - 10/31/2017 - 09:49]

It will be interesting to ...

It will be interesting to see how GDPR affects all of this data collection as they will in theory have to game explicit permission for each instance of usage of the data, with explanations of what the data is, why it is needed and what will be done with it. ...

Comment In: [News - 10/11/2017 - 03:43]

Actually, you would be surprised ...

Actually, you would be surprised about the complexities of this http://www.pta.co.uk/licences/keep-it-legal/faqs-raffles.aspx

Comment In: [Blog - 08/16/2017 - 10:13]

Great article and a really ...

Great article and a really important topic. It is also worth considering other decision-making factors such as time. For instance, if the decision affects something that will happen in the future, it is much harder for the player to see it as important or concrete compared to immediate decisions construal ...

Comment In: [News - 12/22/2016 - 08:46]

I was trying to think ...

I was trying to think of First Person games where the lead character has a really unique character. Duke Nuke 'em springs to mind as one of the few

Comment In: [Blog - 06/18/2015 - 07:43]

Very interesting stuff here. Always ...

Very interesting stuff here. Always nice to see things like this developed with a practical edge, that is why I really like Amy Jo Kims types http://amyjokim.com/blog/2014/02/28/beyond-player-types-kims-social-action-matrix/ r n r nI have spent way to long look at this sort of thing, but my angle is actually gamification - so ...

Comment In: [Blog - 03/09/2015 - 06:59]

Agreed, too many games now ...

Agreed, too many games now restrict you to the point that they are just interactive cinema. Games like call of duty - i find the game gets in the way of watching the cut scenes and story play out

Comment In: [Blog - 01/14/2015 - 02:49]

Many thanks : ...

Many thanks :

Comment In: [Blog - 11/18/2014 - 01:51]

All of it is good ...

All of it is good used in the right way. I often speak about the mystery box and curiosity. http://www.gamified.co.uk/2014/05/20/mystery-curiosity-surprise/ . It is just about making things a little less linear for me, give people too much chance to get used to everything and it becomes dull r n r ...

Comment In: [Blog - 11/04/2014 - 02:42]

Thanks. My view is that ...

Thanks. My view is that if we in gamification are speaking about these things, we should understand them at least

[More Andrzej Marczewski Comments]